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Fix issue with inconsistent displayTreeSet
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cf306ff86e
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@ -241,6 +241,10 @@ static void ProcessList_updateTreeSetLayer(ProcessList* this, unsigned int leftB
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}
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Hashtable_put(this->draftingTreeSet, proc->tree_index, proc);
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// It's not strictly necessary to do this, but doing so anyways
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// allows for checking the correctness of the inner workings.
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Hashtable_remove(this->displayTreeSet, newLeftBound);
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}
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Vector_delete(layer);
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@ -249,15 +253,20 @@ static void ProcessList_updateTreeSetLayer(ProcessList* this, unsigned int leftB
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static void ProcessList_updateTreeSet(ProcessList* this) {
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unsigned int index = 0;
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unsigned int tree_index = 1;
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int vsize = Vector_size(this->processes);
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ProcessList_updateTreeSetLayer(this, 0, vsize, 0, 0, vsize*2+1, &index, &tree_index, -1);
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assert((int)Hashtable_count(this->draftingTreeSet) == vsize);
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const int vsize = Vector_size(this->processes);
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for(int i = 0; i < vsize; i++) {
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Process* proc = (Process*)Hashtable_remove(this->draftingTreeSet, i);
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Hashtable_put(this->displayTreeSet, i, proc);
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}
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assert(Hashtable_count(this->draftingTreeSet) == 0);
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assert((int)Hashtable_count(this->displayTreeSet) == vsize);
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ProcessList_updateTreeSetLayer(this, 0, vsize, 0, 0, vsize * 2 + 1, &index, &tree_index, -1);
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Hashtable* tmp = this->draftingTreeSet;
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this->draftingTreeSet = this->displayTreeSet;
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this->displayTreeSet = tmp;
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assert(Hashtable_count(this->draftingTreeSet) == 0);
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assert((int)Hashtable_count(this->displayTreeSet) == vsize);
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}
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static void ProcessList_buildTreeBranch(ProcessList* this, pid_t pid, int level, int indent, int direction, bool show, int* node_counter, int* node_index) {
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@ -530,5 +539,11 @@ void ProcessList_scan(ProcessList* this, bool pauseProcessUpdate) {
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}
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}
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// Clear out the hashtable to avoid any left-over processes from previous build
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//
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// The sorting algorithm relies on the fact that
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// len(this->displayTreeSet) == len(this->processes)
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Hashtable_clear(this->displayTreeSet);
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ProcessList_buildTree(this);
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}
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