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Fix behavior of expand/collapse-tree. Thanks Rob for the heads up!
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@ -257,7 +257,6 @@ static void ProcessList_buildTree(ProcessList* this, pid_t pid, int level, int i
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Process* process = (Process*) (Vector_get(children, i));
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if (!show)
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process->show = false;
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show = show ? process->showChildren : false;
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int s = this->processes2->items;
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if (direction == 1)
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Vector_add(this->processes2, process);
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@ -265,7 +264,7 @@ static void ProcessList_buildTree(ProcessList* this, pid_t pid, int level, int i
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Vector_insert(this->processes2, 0, process);
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assert(this->processes2->items == s+1); (void)s;
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int nextIndent = indent | (1 << level);
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ProcessList_buildTree(this, process->pid, level+1, (i < size - 1) ? nextIndent : indent, direction, show);
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ProcessList_buildTree(this, process->pid, level+1, (i < size - 1) ? nextIndent : indent, direction, show ? process->showChildren : false);
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process->indent = nextIndent;
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}
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Vector_delete(children);
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