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Avoid calling Object_isA from inside Vector_isConsistent
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parent
307c34b028
commit
a94fd87b05
5
Object.c
5
Object.c
@ -21,13 +21,10 @@ bool Object_isA(const Object* o, const ObjectClass* klass) {
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if (!o)
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return false;
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const ObjectClass* type = o->klass;
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while (type) {
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for (const ObjectClass* type = o->klass; type; type = type->extends) {
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if (type == klass) {
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return true;
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}
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type = type->extends;
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}
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return false;
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12
Vector.c
12
Vector.c
@ -48,16 +48,16 @@ void Vector_delete(Vector* this) {
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static bool Vector_isConsistent(const Vector* this) {
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assert(this->items <= this->arraySize);
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if (this->owner) {
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for (int i = 0; i < this->items; i++) {
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if (this->array[i] && !Object_isA(this->array[i], this->type)) {
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if (!this->array[i]) {
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return false;
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}
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}
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return true;
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} else {
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return true;
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}
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return true;
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}
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unsigned int Vector_count(const Vector* this) {
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@ -71,10 +71,10 @@ unsigned int Vector_count(const Vector* this) {
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return items;
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}
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Object* Vector_get(Vector* this, int idx) {
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Object* Vector_get(const Vector* this, int idx) {
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assert(idx >= 0 && idx < this->items);
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assert(Vector_isConsistent(this));
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assert(this->array[idx]);
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assert(Object_isA(this->array[idx], this->type));
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return this->array[idx];
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}
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