8 Commits

Author SHA1 Message Date
78ca03b004 chore(package.json): update version from 1.1.0 to 1.1.1 2023-10-22 21:32:33 +03:00
910184bf5f refactoring and comments
fix(cli.js): refactor help and error handling logic for better readability and maintainability
feat(cli.js): add support for custom port and timeout options
fix(parallel.js): update list of hosts to ping
fix(bedrock.js): add comments and improve error handling in ping function
fix(java.js): add comments and improve error handling in ping function
fix(varint.js): add comments to functions and improve readability
fix(index.d.ts): export all functions from java.js and bedrock.js
fix(lib/bedrock.d.ts): update source link
fix(lib/java.d.ts): update source link
2023-10-22 21:32:00 +03:00
915edbec9c update version from 1.0.4 to 1.1.0 2023-10-22 02:29:54 +03:00
0fe675385f bedrock.js refactoring, remove bytebuffer dependency
add parallel.js file to demonstrate parallel pinging of multiple Bedrock servers
2023-10-22 02:29:20 +03:00
c3158ac925 Merge pull request #2 from sya-ri/update-java-ping-response-type
Update outdated JavaPingResponse type
2023-10-22 00:39:14 +03:00
31c58ee637 Update outdated JavaPingResponse type 2023-10-22 06:04:58 +09:00
7cd3444a4f Merge pull request #1 from romanalexander/fixes/bedrock-ping
Fix ping never firing an error when timeout occurs.
2023-10-09 02:21:00 +03:00
af78a184db Fix ping never firing an error when timeout occurs. 2023-10-08 16:22:18 -04:00
10 changed files with 282 additions and 138 deletions

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@ -1,19 +1,15 @@
/**
* Usage examples:
* - Java (with custom timeout): node cli.js -j --host="mc.hypixel.net" --timeout 1000
* - Bedrock: node cli.js -b --host="play.timecrack.net"
*/
import { pingBedrock, pingJava } from '../index.js';
const args = getArgs();
if (args.help || args.h || Object.keys(args).length === 0) {
console.log(`node cli.js [..]
A simple to use, efficient, and full-featured Minecraft server info parser!
USAGE:
node cli.js [OPTIONS] --host <HOST> --port <PORT> --timeout <TIMEOUT>
OPTIONS:
-j Use for Minecraft Java Edition
-b Use for Minecraft Bedrock Edition
P.S. Don't use them at the same time!`);
if (shouldShowHelp(args)) {
printHelp();
process.exit(1);
}
@ -24,6 +20,42 @@ if (!args.host) {
// easter egg <3
if (args.j && args.b) {
printInterestingFacts();
process.exit(0);
}
const port = args.port || getDefaultPort(args);
const timeout = args.timeout || 500;
if (args.j) {
await pingJavaServer(args.host, port, timeout)
.catch(err => console.error(`ERROR: ${err.message}`));
} else if (args.b) {
await pingBedrockServer(args.host, port, timeout)
.catch(err => console.error(`ERROR: ${err.message}`));
} else {
console.error('ERROR: Unsupported flag passed. Use -h or --help.');
}
function shouldShowHelp(args) {
return args.help || args.h || Object.keys(args).length === 0;
}
function printHelp() {
console.log(`node cli.js [..]
A simple to use, efficient, and full-featured Minecraft server info parser!
USAGE:
node cli.js [OPTIONS] --host <HOST> --port <PORT> --timeout <TIMEOUT>
OPTIONS:
-j Use for Minecraft Java Edition
-b Use for Minecraft Bedrock Edition
P.S. Don't use them at the same time!`);
}
function printInterestingFacts() {
console.log(`Some interesting facts about MOTDs on bedrock:
- so far they seem to exclusively use legacy color codes
- the random style has a special impl for periods, they turn into animated
@ -31,25 +63,20 @@ if (args.j && args.b) {
- motd_2 is ignored? client displays "motd_1 - v{version}", where the
appended version text is considered part of motd_1 for color code processing
- motd_2 seems to mainly be used to return the server software in use (e.g. PocketMine-MP)`);
process.exit(0);
}
if (args.j) {
const data = await pingJava(args.host, {
port: args.port || 25565,
timeout: args.timeout || 500
});
function getDefaultPort(args) {
return args.j ? 25565 : 19132;
}
console.log(`host: ${args.host}\nprotocol: ${data.version.protocol}\nonline: ${data.players.online}`);
} else if (args.b) {
const data = await pingBedrock(args.host, {
port: args.port || 19132,
timeout: args.timeout || 500
});
async function pingJavaServer(host, port, timeout) {
const data = await pingJava(host, { port, timeout });
console.log(`host: ${host}\nprotocol: ${data.version?.protocol}\nonline: ${data.players?.online}`);
}
console.log(`host: ${args.host}\nprotocol: ${data.version.protocol}\nonline: ${data.players.online}`);
} else {
console.error('ERROR: Unsupported flag passed. Use -h or --help.');
async function pingBedrockServer(host, port, timeout) {
const data = await pingBedrock(host, { port, timeout });
console.log(`host: ${host}\nprotocol: ${data.version.protocol}\nonline: ${data.players.online}`);
}
// parsing command line arguments

19
example/parallel.js Normal file
View File

@ -0,0 +1,19 @@
import { pingBedrock } from '../index.js';
const hosts = [
'play.timecrack.net',
'geo.hivebedrock.network',
'oasys-pe.com',
'play.galaxite.net',
];
const pingPromises = hosts.map(host => pingBedrock(host));
const results = await Promise.allSettled(pingPromises);
for (let result of results) {
if (result.status === 'rejected') {
console.error(result.reason);
}
console.log(result.value);
}

View File

@ -9,71 +9,126 @@
'use strict';
import dgram from 'dgram';
import ByteBuffer from 'bytebuffer';
const START_TIME = new Date().getTime();
/**
* Decode Unconnected Ping
* @param {number} pingId
* @returns {import('bytebuffer')}
* @see https://wiki.vg/Raknet_Protocol#Unconnected_Ping
* Creates a buffer with the specified length.
* @param {number} length - The length of the buffer.
* @returns {Buffer} - The created buffer.
*/
const UNCONNECTED_PING = (pingId) => {
// 0x01
const bb = new ByteBuffer();
bb.buffer[0] = 0x01;
bb.offset = 1;
return bb.writeLong(pingId).append('00ffff00fefefefefdfdfdfd12345678', 'hex').writeLong(0).flip().compact();
const createBuffer = (length) => {
const buffer = Buffer.alloc(length);
buffer[0] = 0x01;
return buffer;
};
/**
* Decode Unconnected Pong
* @param {import('bytebuffer')} buffer
* @see https://wiki.vg/Raknet_Protocol#Unconnected_Pong
* Writes a BigInt value to the buffer at the specified offset using big-endian byte order.
* @param {Buffer} buffer - The buffer to write to.
* @param {number} value - The BigInt value to write.
* @param {number} offset - The offset in the buffer to write the value.
*/
const UNCONNECTED_PONG = (buffer) => {
// 0x1c
buffer.offset = 1;
const pingId = buffer.readLong();
const serverId = buffer.readLong();
const offset = buffer.offset += 16;
const nameLength = buffer.readShort();
let advertiseStr;
const writeBigInt64BE = (buffer, value, offset) => {
buffer.writeBigInt64BE(BigInt(value), offset);
};
try {
advertiseStr = buffer.readUTF8String(nameLength);
} catch (err) {
advertiseStr = buffer.readUTF8String(parseInt(err.message.substr(err.message.indexOf(',') + 2, 3)));
}
/**
* Copies the specified hex value to the buffer at the specified offset.
* @param {Buffer} buffer - The buffer to copy to.
* @param {string} hex - The hex value to copy.
* @param {number} offset - The offset in the buffer to copy the value.
*/
const copyHexToBuffer = (buffer, hex, offset) => {
Buffer.from(hex, 'hex').copy(buffer, offset);
};
advertiseStr = advertiseStr.split(/;/g);
const gameId = advertiseStr[0];
const description = advertiseStr[1];
const protocolVersion = advertiseStr[2];
const gameVersion = advertiseStr[3];
const currentPlayers = advertiseStr[4];
const maxPlayers = advertiseStr[5];
const name = advertiseStr[7];
const mode = advertiseStr[8];
/**
* Reads a BigInt value from the buffer at the specified offset using big-endian byte order.
* @param {Buffer} buffer - The buffer to read from.
* @param {number} offset - The offset in the buffer to read the value.
* @returns {BigInt} - The read BigInt value.
*/
const readBigInt64BE = (buffer, offset) => {
return buffer.readBigInt64BE(offset);
};
/**
* Reads a string from the buffer at the specified offset.
* @param {Buffer} buffer - The buffer to read from.
* @param {number} offset - The offset in the buffer to read the string.
* @returns {string} - The read string.
*/
const readStringFromBuffer = (buffer, offset) => {
const length = buffer.readUInt16BE(offset);
return buffer.toString('utf8', offset + 2, offset + 2 + length);
};
/**
* Parses the advertise string into an object with properties.
* @param {string} advertiseStr - The advertise string to parse.
* @returns {Object} - The parsed object with properties.
*/
const parseAdvertiseString = (advertiseStr) => {
const parts = advertiseStr.split(';');
return {
pingId,
advertiseStr,
serverId,
offset,
gameId,
description,
protocolVersion,
gameVersion,
currentPlayers,
maxPlayers,
name,
mode
gameId: parts[0],
description: parts[1],
protocolVersion: parts[2],
gameVersion: parts[3],
currentPlayers: parts[4],
maxPlayers: parts[5],
name: parts[7],
mode: parts[8]
};
};
function ping(host, port = 19132, cb, timeout = 5000) {
/**
* Creates an Unconnected Ping buffer.
* @param {number} pingId - The ping ID.
* @returns {Buffer} - The Unconnected Ping buffer.
* @see {@link https://wiki.vg/Raknet_Protocol#Unconnected_Ping}
*/
const UNCONNECTED_PING = (pingId) => {
const buffer = createBuffer(35);
writeBigInt64BE(buffer, pingId, 1);
copyHexToBuffer(buffer, '00ffff00fefefefefdfdfdfd12345678', 9);
writeBigInt64BE(buffer, 0, 25);
return buffer;
};
/**
* Decodes an Unconnected Pong buffer and returns the parsed data.
* @param {Buffer} buffer - The Unconnected Pong buffer.
* @returns {Object} - The parsed Unconnected Pong data.
* @see {@link https://wiki.vg/Raknet_Protocol#Unconnected_Pong}
*/
const UNCONNECTED_PONG = (buffer) => {
const pingId = readBigInt64BE(buffer, 1);
const serverId = readBigInt64BE(buffer, 9);
let offset = 25;
let advertiseStr;
try {
advertiseStr = readStringFromBuffer(buffer, offset);
} catch (err) {
const length = parseInt(err.message.substr(err.message.indexOf(',') + 2, 3));
advertiseStr = buffer.toString('utf8', offset, offset + length);
}
const parsedAdvertiseStr = parseAdvertiseString(advertiseStr);
return { pingId, advertiseStr, serverId, offset, ...parsedAdvertiseStr };
};
/**
* Sends a ping request to the specified host and port.
* @param {string} host - The IP address or hostname of the server.
* @param {number} [port=19132] - The port number.
* @param {function} cb - The callback function to handle the response.
* @param {number} [timeout=5000] - The timeout duration in milliseconds.
*/
const ping = (host, port = 19132, cb, timeout = 5000) => {
const socket = dgram.createSocket('udp4');
// Set manual timeout interval.
@ -92,6 +147,10 @@ function ping(host, port = 19132, cb, timeout = 5000) {
// This is mostly dangerous since it can swallow errors
let didFireError = false;
/**
* Handle any error that occurs during the ping process.
* @param {Error} err The error that occurred.
*/
const handleError = (err) => {
closeSocket();
@ -103,19 +162,17 @@ function ping(host, port = 19132, cb, timeout = 5000) {
try {
const ping = UNCONNECTED_PING(new Date().getTime() - START_TIME);
socket.send(ping.buffer, 0, ping.buffer.length, port, host);
socket.send(ping, 0, ping.length, port, host);
} catch (err) {
handleError(err);
}
socket.on('message', (msg) => {
const buffer = new ByteBuffer().append(msg, 'hex').flip();
const id = buffer.buffer[0];
const id = msg[0];
switch (id) {
// https://wiki.vg/Raknet_Protocol#Unconnected_Ping
case 0x1c: {
const pong = UNCONNECTED_PONG(buffer);
const pong = UNCONNECTED_PONG(msg);
const clientData = {
version: {
name: pong.name,
@ -129,10 +186,8 @@ function ping(host, port = 19132, cb, timeout = 5000) {
gamemode: pong.mode
};
// Close the socket and clear the timeout task
// This is a general cleanup for success conditions
closeSocket();
cb(null, clientData);
cb(clientData, null);
break;
}
@ -143,26 +198,24 @@ function ping(host, port = 19132, cb, timeout = 5000) {
}
});
socket.on('error', (err) => handleError(err));
}
socket.on('error', handleError);
};
/**
* Asynchronously ping Minecraft Bedrock server.
*
* The optional `options` argument can be an object with a `ping` (default is `19132`) or/and `timeout` (default is `5000`) property.
*
* @param {string} host The Bedrock server address.
* @param {import('../types/index.js').PingOptions} options The configuration for pinging Minecraft Bedrock server.
* @returns {Promise<import('../types/lib/bedrock.js').BedrockPingResponse>}
* @returns {Promise<import('../types/index.js').BedrockPingResponse>}
*/
export function pingBedrock(host, options = {}) {
export const pingBedrock = (host, options = {}) => {
if (!host) throw new Error('Host argument is not provided');
const { port = 19132, timeout = 5000 } = options;
return new Promise((resilve, reject) => {
ping(host, port, (err, res) => {
err ? reject(err) : resilve(res);
return new Promise((resolve, reject) => {
ping(host, port, (res, err) => {
err ? reject(err) : resolve(res);
}, timeout);
});
}
};

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@ -10,6 +10,13 @@ import varint from './varint.js';
const PROTOCOL_VERSION = 0;
/**
* Ping a Minecraft Java server.
* @param {string} host The host of the Java server.
* @param {number} [port=25565] The port of the Java server.
* @param {function} cb The callback function to handle the ping response.
* @param {number} [timeout=5000] The timeout duration in milliseconds.
*/
function ping(host, port = 25565, cb, timeout = 5000) {
const socket = net.createConnection(({ host, port }));
@ -29,6 +36,10 @@ function ping(host, port = 25565, cb, timeout = 5000) {
// This is mostly dangerous since it can swallow errors
let didFireError = false;
/**
* Handle any error that occurs during the ping process.
* @param {Error} err The error that occurred.
*/
const handleError = (err) => {
closeSocket();
@ -65,6 +76,7 @@ function ping(host, port = 25565, cb, timeout = 5000) {
socket.on('data', (data) => {
incomingBuffer = Buffer.concat([incomingBuffer, data]);
// Wait until incomingBuffer is at least 5 bytes long to ensure it has captured the first VarInt value
// This value is used to determine the full read length of the response
// "VarInts are never longer than 5 bytes"
@ -84,16 +96,15 @@ function ping(host, port = 25565, cb, timeout = 5000) {
const packetId = varint.decodeInt(incomingBuffer, varint.decodeLength(packetLength));
if (packetId === 0) {
const data = incomingBuffer.slice(varint.decodeLength(packetLength) + varint.decodeLength(packetId));
const data = incomingBuffer.subarray(varint.decodeLength(packetLength) + varint.decodeLength(packetId));
const responseLength = varint.decodeInt(data, 0);
const response = data.slice(varint.decodeLength(responseLength), varint.decodeLength(responseLength) + responseLength);
const response = data.subarray(varint.decodeLength(responseLength), varint.decodeLength(responseLength) + responseLength);
try {
const message = JSON.parse(response);
cb(null, message);
// Close the socket and clear the timeout task
closeSocket();
cb(message, null);
} catch (err) {
handleError(err);
}
@ -107,12 +118,10 @@ function ping(host, port = 25565, cb, timeout = 5000) {
/**
* Asynchronously ping Minecraft Java server.
*
* The optional `options` argument can be an object with a `ping` (default is `25565`) or/and `timeout` (default is `5000`) property.
*
* @param {string} host The Java server address.
* @param {import('../types/index.js').PingOptions} options The configuration for pinging Minecraft Java server.
* @returns {Promise<import('../types/lib/java.js').JavaPingResponse>}
* @returns {Promise<import('../types/index.js').JavaPingResponse>}
*/
export function pingJava(host, options = {}) {
if (!host) throw new Error('Host argument is not provided');
@ -120,7 +129,7 @@ export function pingJava(host, options = {}) {
const { port = 25565, timeout = 5000 } = options;
return new Promise((resolve, reject) => {
ping(host, port, (err, res) => {
ping(host, port, (res, err) => {
err ? reject(err) : resolve(res);
}, timeout);
});

View File

@ -1,6 +1,14 @@
// https://wiki.vg/Data_types
/**
* A utility object for encoding and decoding varints.
*/
const varint = {
/**
* Encodes an integer value into a varint byte buffer.
* @param {number} val - The integer value to encode.
* @returns {Buffer}
*/
encodeInt: (val) => {
// "constInts are never longer than 5 bytes"
// https://wiki.vg/Data_types#constInt_and_constLong
@ -8,26 +16,43 @@ const varint = {
let written = 0;
while (true) {
if ((val & 0xFFFFFF80) === 0) {
buf.writeUInt8(val, written++);
const byte = val & 0x7F;
val >>>= 7;
if (val === 0) {
buf.writeUInt8(byte, written++);
break;
} else {
buf.writeUInt8(val & 0x7F | 0x80, written++);
val >>>= 7;
}
buf.writeUInt8(byte | 0x80, written++);
}
return buf.slice(0, written);
},
/**
* Encodes a string value into a UTF-8 byte buffer.
* @param {string} val - The string value to encode.
* @returns {Buffer}
*/
encodeString: (val) => {
return Buffer.from(val, 'utf-8');
},
/**
* Encodes an unsigned short value into a byte buffer.
* @param {number} val - The unsigned short value to encode.
* @returns {Buffer}
*/
encodeUShort: (val) => {
return Buffer.from([val >> 8, val & 0xFF]);
},
/**
* Concatenates multiple byte buffers into a single byte buffer.
* @param {Buffer[]} chunks - An array of byte buffers to concatenate.
* @returns {Buffer}
*/
concat: (chunks) => {
let length = 0;
@ -43,16 +68,22 @@ const varint = {
return Buffer.concat(buffer);
},
/**
* Decodes a varint integer value from a byte buffer.
* @param {Buffer} buffer - The byte buffer to decode from.
* @param {number} offset - The offset in the buffer to start decoding from.
* @returns {number}
*/
decodeInt: (buffer, offset) => {
let val = 0;
let count = 0;
while (true) {
const b = buffer.readUInt8(offset++);
const byte = buffer.readUInt8(offset++);
val |= (b & 0x7F) << count++ * 7;
val |= (byte & 0x7F) << count++ * 7;
if ((b & 0x80) != 128) {
if ((byte & 0x80) !== 0x80) {
break;
}
}
@ -60,8 +91,13 @@ const varint = {
return val;
},
// The number of bytes that the last .decodeInt() call had to use to decode.
/**
* Calculates the number of bytes required to decode a varint integer value.
* @param {number} val - The varint integer value.
* @returns {5 | 7 | 8 | 1 | 2 | 3 | 4 | 6 | 9 | 10}
*/
decodeLength: (val) => {
// Constants representing the powers of 2 used for comparison
const N1 = Math.pow(2, 7);
const N2 = Math.pow(2, 14);
const N3 = Math.pow(2, 21);
@ -72,6 +108,7 @@ const varint = {
const N8 = Math.pow(2, 56);
const N9 = Math.pow(2, 63);
// Return the number of bytes required based on the value
return (
val < N1 ? 1
: val < N2 ? 2

View File

@ -1,6 +1,6 @@
{
"name": "@minescope/mineping",
"version": "1.0.4",
"version": "1.1.1",
"description": "Ping both Minecraft Bedrock and Java servers.",
"main": "index.js",
"types": "types/index.d.ts",
@ -18,8 +18,5 @@
"engines": {
"node": ">=14"
},
"license": "MIT",
"dependencies": {
"bytebuffer": "^5.0.1"
}
"license": "MIT"
}

4
types/index.d.ts vendored
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@ -1,2 +1,2 @@
export { pingJava } from "./lib/java.js";
export { pingBedrock } from "./lib/bedrock.js";
export * from "./lib/java.js";
export * from "./lib/bedrock.js";

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@ -43,7 +43,7 @@ export type BedrockPingResponse = {
* gamemode: 'Survival'
* }
* ```
* @see [source](https://github.com/minescope/mineping/blob/24a48802300f988d3ae520edbeb4f3e12820dcc9/lib/java.js#L117)
* @see [source](https://github.com/minescope/mineping/blob/915edbec9c9ad811459458600af3531ec0836911/lib/bedrock.js#L204)
*/
export function pingBedrock(host: string, options?: PingOptions): Promise<BedrockPingResponse>;

25
types/lib/java.d.ts vendored
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@ -1,5 +1,20 @@
import { PingOptions } from "./bedrock";
/**
* JSON format chat component used for description field.
* @see https://wiki.vg/Chat
*/
export type ChatComponent = {
text: string;
bold?: boolean;
italic?: boolean;
underlined?: boolean;
strikethrough?: boolean;
obfuscated?: boolean;
color?: string;
extra?: ChatComponent[];
};
export type SampleProp = {
name: string,
id: string;
@ -17,10 +32,12 @@ export type JavaPingResponse = {
players: {
max: number;
online: number;
sample: SampleProp[];
sample?: SampleProp[];
};
description: string;
favicon: string;
description: string | ChatComponent;
favicon?: string;
enforcesSecureChat?: boolean;
previewsChat?: boolean;
};
/**
@ -48,7 +65,7 @@ export type JavaPingResponse = {
* favicon: 'data:image/png;base64,iVBORw0KGg...
}
* ```
* @see [source](https://github.com/minescope/mineping/blob/8c84925ef7f5c420a7ef52740cba027491e82934/lib/bedrock.js#L158)
* @see [source](https://github.com/minescope/mineping/blob/915edbec9c9ad811459458600af3531ec0836911/lib/java.js#L117)
*/
export function pingJava(host: string, options?: PingOptions): Promise<JavaPingResponse>;

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@ -1,15 +0,0 @@
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integrity sha1-WC7qSxqHO20CCkjVjfhfC7ps/d0=
dependencies:
long "~3"
long@~3:
version "3.2.0"
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