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v1.5.0
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5
example/single.js
Normal file
5
example/single.js
Normal file
@ -0,0 +1,5 @@
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import { pingBedrock } from "../index.js";
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const host = "mc.nevertime.su";
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const ping = await pingBedrock(host);
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console.log(ping);
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162
lib/bedrock.js
162
lib/bedrock.js
@ -1,124 +1,61 @@
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/**
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* Implementation of the RakNet ping/pong protocol.
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* @see https://wiki.vg/Raknet_Protocol#Unconnected_Ping
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*
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* Data types:
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* @see https://wiki.vg/Raknet_Protocol#Data_types
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* @see https://wiki.vg/Raknet_Protocol
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*/
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'use strict';
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import dgram from 'dgram';
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import dgram from 'node:dgram';
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import crypto from 'node:crypto'
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const MAGIC = "00ffff00fefefefefdfdfdfd12345678";
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const START_TIME = new Date().getTime();
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/**
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* Creates a buffer with the specified length.
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* @param {number} length - The length of the buffer.
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* @returns {Buffer} - The created buffer.
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*/
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const createBuffer = (length) => {
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const buffer = Buffer.alloc(length);
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buffer[0] = 0x01;
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return buffer;
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};
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/**
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* Writes a BigInt value to the buffer at the specified offset using big-endian byte order.
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* @param {Buffer} buffer - The buffer to write to.
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* @param {number} value - The BigInt value to write.
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* @param {number} offset - The offset in the buffer to write the value.
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*/
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const writeBigInt64BE = (buffer, value, offset) => {
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buffer.writeBigInt64BE(BigInt(value), offset);
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};
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/**
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* Copies the specified hex value to the buffer at the specified offset.
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* @param {Buffer} buffer - The buffer to copy to.
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* @param {string} hex - The hex value to copy.
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* @param {number} offset - The offset in the buffer to copy the value.
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*/
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const copyHexToBuffer = (buffer, hex, offset) => {
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Buffer.from(hex, 'hex').copy(buffer, offset);
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};
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/**
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* Reads a BigInt value from the buffer at the specified offset using big-endian byte order.
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* @param {Buffer} buffer - The buffer to read from.
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* @param {number} offset - The offset in the buffer to read the value.
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* @returns {BigInt} - The read BigInt value.
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*/
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const readBigInt64BE = (buffer, offset) => {
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return buffer.readBigInt64BE(offset);
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};
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/**
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* Reads a string from the buffer at the specified offset.
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* @param {Buffer} buffer - The buffer to read from.
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* @param {number} offset - The offset in the buffer to read the string.
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* @returns {string} - The read string.
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*/
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const readStringFromBuffer = (buffer, offset) => {
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const length = buffer.readUInt16BE(offset);
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return buffer.toString('utf8', offset + 2, offset + 2 + length);
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};
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/**
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* Parses the advertise string into an object with properties.
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* @param {string} advertiseStr - The advertise string to parse.
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* @returns {Object} - The parsed object with properties.
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*/
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const parseAdvertiseString = (advertiseStr) => {
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const parts = advertiseStr.split(';');
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return {
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gameId: parts[0],
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description: parts[1],
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protocolVersion: parts[2],
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gameVersion: parts[3],
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currentPlayers: parts[4],
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maxPlayers: parts[5],
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name: parts[7],
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mode: parts[8]
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};
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};
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/**
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* Creates an Unconnected Ping buffer.
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* @param {number} pingId - The ping ID.
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* @returns {Buffer} - The Unconnected Ping buffer.
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* Creates an Unconnected Ping packet.
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* @param {number} pingId
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* @returns {Buffer}
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* @see {@link https://wiki.vg/Raknet_Protocol#Unconnected_Ping}
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*/
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const UNCONNECTED_PING = (pingId) => {
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const buffer = createBuffer(35);
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writeBigInt64BE(buffer, pingId, 1);
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copyHexToBuffer(buffer, '00ffff00fefefefefdfdfdfd12345678', 9);
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writeBigInt64BE(buffer, 0, 25);
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const createUnconnectedPingFrame = (timestamp) => {
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const buffer = Buffer.alloc(33);
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buffer.writeUInt8(0x01, 0); // Packet ID
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buffer.writeBigInt64LE(BigInt(timestamp), 1); // Timestamp
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Buffer.from(MAGIC, "hex").copy(buffer, 9); // OFFLINE_MESSAGE_DATA_ID (Magic)
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Buffer.from(crypto.randomBytes(8)).copy(buffer, 25); // Client GUID
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return buffer;
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};
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/**
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* Decodes an Unconnected Pong buffer and returns the parsed data.
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* @param {Buffer} buffer - The Unconnected Pong buffer.
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* @returns {Object} - The parsed Unconnected Pong data.
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* Extract Modt from Unconnected Pong Packet and convert to an object
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* @param {Buffer} unconnectedPongPacket
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* @returns {Object}
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* @see {@link https://wiki.vg/Raknet_Protocol#Unconnected_Pong}
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*/
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const UNCONNECTED_PONG = (buffer) => {
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const pingId = readBigInt64BE(buffer, 1);
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const serverId = readBigInt64BE(buffer, 9);
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let offset = 25;
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let advertiseStr;
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const extractModt = (unconnectedPongPacket) => {
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// Skip everything to Modt
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const offset = 33;
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const length = unconnectedPongPacket.readUInt16BE(offset);
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let modt = unconnectedPongPacket.toString("utf-8", offset + 2, offset + 2 + length);
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try {
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advertiseStr = readStringFromBuffer(buffer, offset);
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} catch (err) {
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const length = parseInt(err.message.substr(err.message.indexOf(',') + 2, 3));
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advertiseStr = buffer.toString('utf8', offset, offset + length);
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}
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const components = modt.split(';');
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const parsedComponents = {
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edition: components[0],
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name: components[1],
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version: {
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protocolVersion: Number(components[2]),
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minecraftVersion: components[3],
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},
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players: {
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online: Number(components[4]),
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max: Number(components[5])
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},
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serverId: components[6],
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mapName: components[7],
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gameMode: components[8]
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};
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const parsedAdvertiseStr = parseAdvertiseString(advertiseStr);
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return { pingId, advertiseStr, serverId, offset, ...parsedAdvertiseStr };
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return parsedComponents;
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};
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/**
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@ -161,33 +98,20 @@ const ping = (host, port = 19132, cb, timeout = 5000) => {
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};
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try {
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const ping = UNCONNECTED_PING(new Date().getTime() - START_TIME);
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const ping = createUnconnectedPingFrame(new Date().getTime() - START_TIME);
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socket.send(ping, 0, ping.length, port, host);
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} catch (err) {
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handleError(err);
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}
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socket.on('message', (msg) => {
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const id = msg[0];
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socket.on('message', (pongPacket) => {
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const id = pongPacket[0];
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switch (id) {
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case 0x1c: {
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const pong = UNCONNECTED_PONG(msg);
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const clientData = {
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version: {
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name: pong.name,
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protocol: pong.protocolVersion
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},
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players: {
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max: pong.maxPlayers,
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online: pong.currentPlayers
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},
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description: pong.description.replace(/\xA7[0-9A-FK-OR]/ig, ''),
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gamemode: pong.mode
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};
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const modtObject = extractModt(pongPacket);
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closeSocket();
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cb(clientData, null);
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cb(modtObject, null);
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break;
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}
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17
lib/java.js
17
lib/java.js
@ -5,19 +5,18 @@
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'use strict';
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import net from 'net';
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import net from 'node:net';
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import varint from './varint.js';
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const PROTOCOL_VERSION = 0;
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/**
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* Ping a Minecraft Java server.
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* @param {string} host The host of the Java server.
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* @param {number} [port=25565] The port of the Java server.
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* @param {function} cb The callback function to handle the ping response.
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* @param {number} [timeout=5000] The timeout duration in milliseconds.
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* @param {number} [protocolVersion=-1] The protocol version of the Java client.
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*/
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function ping(host, port = 25565, cb, timeout = 5000) {
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function ping(host, port = 25565, cb, timeout = 5000, protocolVersion = -1) {
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const socket = net.createConnection(({ host, port }));
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// Set manual timeout interval.
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@ -56,7 +55,7 @@ function ping(host, port = 25565, cb, timeout = 5000) {
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socket.on('connect', () => {
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const handshake = varint.concat([
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varint.encodeInt(0),
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varint.encodeInt(PROTOCOL_VERSION),
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varint.encodeInt(protocolVersion),
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varint.encodeInt(host.length),
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varint.encodeString(host),
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varint.encodeUShort(port),
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@ -118,7 +117,7 @@ function ping(host, port = 25565, cb, timeout = 5000) {
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/**
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* Asynchronously ping Minecraft Java server.
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* The optional `options` argument can be an object with a `ping` (default is `25565`) or/and `timeout` (default is `5000`) property.
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* The optional `options` argument can be an object with a `port` (default is `25565`) or/and `timeout` (default is `5000`) or/and `protocolVersion` (default is `-1`) property.
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* @param {string} host The Java server address.
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* @param {import('../types/index.js').PingOptions} options The configuration for pinging Minecraft Java server.
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* @returns {Promise<import('../types/index.js').JavaPingResponse>}
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@ -126,11 +125,11 @@ function ping(host, port = 25565, cb, timeout = 5000) {
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export function pingJava(host, options = {}) {
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if (!host) throw new Error('Host argument is not provided');
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const { port = 25565, timeout = 5000 } = options;
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const { port = 25565, timeout = 5000, protocolVersion = -1 } = options;
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return new Promise((resolve, reject) => {
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ping(host, port, (res, err) => {
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err ? reject(err) : resolve(res);
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}, timeout);
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}, timeout, protocolVersion);
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});
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}
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}
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{
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"name": "@minescope/mineping",
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"version": "1.1.1",
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"version": "1.5.0",
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"description": "Ping both Minecraft Bedrock and Java servers.",
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"main": "index.js",
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"types": "types/index.d.ts",
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24
types/lib/bedrock.d.ts
vendored
24
types/lib/bedrock.d.ts
vendored
@ -2,22 +2,25 @@
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* @param port The server port.
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* @param timeout The read/write socket timeout.
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*/
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export type PingOptions = {
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port: number,
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timeout: number;
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export type BedrockPingOptions = {
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port?: number;
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timeout?: number;
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};
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export type BedrockPingResponse = {
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edition: string;
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name: string;
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version: {
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name: string;
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protocol: string;
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protocolVersion: number;
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minecraftVersion: string;
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};
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players: {
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max: string;
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online: string;
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online: number;
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max: number;
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};
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description: string;
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gamemode: string;
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serverId: string;
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mapName: string;
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gameMode: string;
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};
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/**
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@ -26,6 +29,7 @@ export type BedrockPingResponse = {
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* The optional `options` argument can be an object with a `ping` (default is `19132`) or/and `timeout` (default is `5000`) property.
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*
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* @param host The Bedrock server address.
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* @param options The configuration for pinging Minecraft Bedrock server.
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*
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* ```js
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* import { pingBedrock } from '@minescope/mineping';
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@ -45,5 +49,5 @@ export type BedrockPingResponse = {
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* ```
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* @see [source](https://github.com/minescope/mineping/blob/915edbec9c9ad811459458600af3531ec0836911/lib/bedrock.js#L204)
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*/
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export function pingBedrock(host: string, options?: PingOptions): Promise<BedrockPingResponse>;
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export function pingBedrock(host: string, options?: BedrockPingOptions): Promise<BedrockPingResponse>;
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13
types/lib/java.d.ts
vendored
13
types/lib/java.d.ts
vendored
@ -1,4 +1,13 @@
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import { PingOptions } from "./bedrock";
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/**
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* @param port The server port.
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* @param timeout The read/write socket timeout.
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* @param protocolVersion The protocol version.
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*/
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export type JavaPingOptions = {
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port?: number | undefined,
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timeout?: number | undefined,
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protocolVersion?: number | undefined;
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};
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/**
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* JSON format chat component used for description field.
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@ -67,5 +76,5 @@ export type JavaPingResponse = {
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* ```
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* @see [source](https://github.com/minescope/mineping/blob/915edbec9c9ad811459458600af3531ec0836911/lib/java.js#L117)
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*/
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export function pingJava(host: string, options?: PingOptions): Promise<JavaPingResponse>;
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export function pingJava(host: string, options?: JavaPingOptions): Promise<JavaPingResponse>;
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Reference in New Issue
Block a user