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155
README.md
155
README.md
@ -1,8 +1,19 @@
|
||||
# mineping
|
||||
|
||||
`mineping` is a Javasript library thar provides Minecraft server ping protocol implementation. It can be used to collect information about the server, such as MODT, current online, server icon (java edition only) and etc.
|
||||
[](https://www.npmjs.com/package/@minescope/mineping)
|
||||
|
||||
Mirror on my [<img src="https://git.zeldon.ru/assets/img/logo.svg" align="center" width="20" height="20"/> Git](https://git.zeldon.ru/zeldon/mineping)
|
||||
A simple and efficient JavaScript library for pinging Minecraft servers. It supports both Java and Bedrock editions through a async/await-friendly API.
|
||||
|
||||
`@minescope/mineping` automatically resolves SRV records for Java servers and parses rich status data, including MOTD, player counts, version info, and server icons. Comes with full TypeScript support.
|
||||
|
||||
*Mirror on my [<img src="https://git.zeldon.ru/assets/img/logo.svg" align="center" width="20" height="20"/> Git](https://git.zeldon.ru/zeldon/mineping)*
|
||||
|
||||
## Features
|
||||
|
||||
- **Dual Protocol Support:** Ping both Java and Bedrock servers with a consistent API.
|
||||
- **SRV Record Resolution:** Automatically resolves SRV records for Java Edition servers, so you don't have to worry about custom ports.
|
||||
- **Rich Data:** Parses the full response from servers, including player samples, favicons, gamemodes, and more.
|
||||
- **Lightweight:** Has only **one** runtime dependency — [debug](https://www.npmjs.com/package/debug) (used for tracing).
|
||||
|
||||
## Requirements
|
||||
|
||||
@ -10,17 +21,57 @@ Mirror on my [<img src="https://git.zeldon.ru/assets/img/logo.svg" align="center
|
||||
|
||||
## Install
|
||||
|
||||
```
|
||||
To install `mineping`, simply run the following command:
|
||||
|
||||
```bash
|
||||
npm i @minescope/mineping
|
||||
```
|
||||
|
||||
## Loading and configuration the module
|
||||
## API & Usage Examples
|
||||
|
||||
### ES Modules (ESM)
|
||||
The library exports two main functions: `pingJava` and `pingBedrock`. Both are asynchronous and return a `Promise`.
|
||||
|
||||
### 1. Basic Server Ping
|
||||
|
||||
Java:
|
||||
```js
|
||||
import { pingJava, pingBedrock } from '@minescope/mineping';
|
||||
import { pingJava } from "@minescope/mineping";
|
||||
|
||||
const data = await pingJava("0.0.0.0");
|
||||
console.log(data)
|
||||
```
|
||||
```js
|
||||
{
|
||||
version: { name: '1.21.5', protocol: 770 },
|
||||
enforcesSecureChat: true,
|
||||
description: '§1Welcome to §2My Minecraft Server!',
|
||||
players: { max: 20, online: 0 }
|
||||
}
|
||||
```
|
||||
|
||||
Bedrock:
|
||||
```js
|
||||
import { pingBedrock } from "@minescope/mineping";
|
||||
|
||||
const data = await pingBedrock("0.0.0.0");
|
||||
console.log(data)
|
||||
```
|
||||
```js
|
||||
{
|
||||
edition: 'MCPE',
|
||||
name: 'Dedicated Server',
|
||||
levelName: 'Bedrock level',
|
||||
gamemode: 'Survival',
|
||||
version: { protocol: 800, minecraft: '1.21.84' },
|
||||
players: { online: 0, max: 10 },
|
||||
port: { v4: 19132, v6: 19133 },
|
||||
guid: 12143264093420916401n,
|
||||
isNintendoLimited: false,
|
||||
isEditorModeEnabled: false
|
||||
}
|
||||
```
|
||||
|
||||
## Loading and configuration the module
|
||||
|
||||
### CommonJS
|
||||
|
||||
@ -28,36 +79,92 @@ import { pingJava, pingBedrock } from '@minescope/mineping';
|
||||
If you cannot switch to ESM, you can use the async `import()` function from CommonJS to load `mineping` asynchronously:
|
||||
|
||||
```js
|
||||
const pingJava = (...args) => import('@minescope/mineping').then(module => module.pingJava(...args));
|
||||
const pingBedrock = (...args) => import('@minescope/mineping').then(module => module.pingBedrock(...args));
|
||||
const pingJava = (...args) =>
|
||||
import("@minescope/mineping").then((module) => module.pingJava(...args));
|
||||
const pingBedrock = (...args) =>
|
||||
import("@minescope/mineping").then((module) => module.pingBedrock(...args));
|
||||
```
|
||||
|
||||
## Usage
|
||||
## Debugging
|
||||
|
||||
Ping a Java server with default options:
|
||||
`mineping` uses the [`debug`](https://www.npmjs.com/package/debug) library to provide detailed tracing information, which can be useful for diagnosing connection issues or understanding the library's internal workings.
|
||||
|
||||
```js
|
||||
import { pingJava } from '@minescope/mineping';
|
||||
To enable debug logs, set the `DEBUG` environment variable when running your script. The library uses two namespaces:
|
||||
|
||||
const data = await pingJava('mc.hypixel.net');
|
||||
console.log(data);
|
||||
- `mineping:java` for the Java Edition pinger.
|
||||
- `mineping:bedrock` for the Bedrock Edition pinger.
|
||||
|
||||
### Examples
|
||||
|
||||
**Enable all `mineping` debug logs:**
|
||||
|
||||
You can use a wildcard (`*`) to enable all logs from this library.
|
||||
|
||||
```bash
|
||||
DEBUG=mineping:* node your-script.js
|
||||
```
|
||||
|
||||
Ping a Bedrock server with custom options:
|
||||
<details>
|
||||
<summary>Click to see output for <code>DEBUG="mineping:*" node examples/01-basic-ping.js</code></summary>
|
||||
|
||||
```js
|
||||
import { pingBedrock } from '@minescope/mineping';
|
||||
```bash
|
||||
DEBUG="mineping:*" node examples/01-basic-ping.js
|
||||
mineping:java pinging Java server hypixel.net with options: {} +0ms
|
||||
mineping:java attempting SRV lookup for _minecraft._tcp.hypixel.net with 5000ms timeout +2ms
|
||||
mineping:java SRV lookup successful, new target: mc.hypixel.net:25565 +2ms
|
||||
mineping:java creating TCP connection to mc.hypixel.net:25565 +0ms
|
||||
mineping:java socket connected to mc.hypixel.net:25565, sending packets... +182ms
|
||||
mineping:java received 1440 bytes of data, total buffer size is now 1440 bytes +130ms
|
||||
mineping:java packet incomplete, waiting for more data +0ms
|
||||
mineping:java received 12960 bytes of data, total buffer size is now 14400 bytes +1ms
|
||||
mineping:java packet incomplete, waiting for more data +0ms
|
||||
mineping:java received 1601 bytes of data, total buffer size is now 16001 bytes +129ms
|
||||
mineping:java received raw JSON response +0ms
|
||||
mineping:java successfully parsed full response +0ms
|
||||
mineping:java cleaning up resources for mc.hypixel.net:25565 +0ms
|
||||
--- Java Server ---
|
||||
{
|
||||
version: { name: 'Requires MC 1.8 / 1.21', protocol: 47 },
|
||||
players: { max: 200000, online: 28654, sample: [] },
|
||||
description: ' §aHypixel Network §c[1.8-1.21]\n' +
|
||||
' §6§lSB 0.23 §2§lFORAGING §8§l- §e§lSUMMER EVENT',
|
||||
favicon: 'data:image/png;base64,iVBORw0K'... 5738 more characters
|
||||
}
|
||||
|
||||
const data = await pingBedrock('mco.mineplex.com', {
|
||||
port: 19132,
|
||||
timeout: 500
|
||||
});
|
||||
console.log(data);
|
||||
====================
|
||||
|
||||
mineping:bedrock pinging Bedrock server geo.hivebedrock.network:19132 with 5000ms timeout +0ms
|
||||
mineping:bedrock sending Unconnected Ping packet to geo.hivebedrock.network:19132 +1ms
|
||||
mineping:bedrock packet: <Buffer 01 c0 01 00 00 00 00 00 00 00 ff ff 00 fe fe fe fe fd fd fd fd 12 34 56 78 19 20 9f 00 e6 ed ef 96> +0ms
|
||||
mineping:bedrock received 124 bytes from geo.hivebedrock.network:19132 +104ms
|
||||
mineping:bedrock received raw MOTD string: MCPE;BEDWARS + BUILD BATTLE;121;1.0;13074;100001;-4669279440237021648;Hive Games;Survival +0ms
|
||||
mineping:bedrock cleaning up resources for geo.hivebedrock.network:19132 +0ms
|
||||
--- Bedrock Server ---
|
||||
{
|
||||
edition: 'MCPE',
|
||||
name: 'BEDWARS + BUILD BATTLE',
|
||||
levelName: 'Hive Games',
|
||||
gamemode: 'Survival',
|
||||
version: { protocol: 121, minecraft: '1.0' },
|
||||
players: { online: 13074, max: 100001 },
|
||||
port: { v4: undefined, v6: undefined },
|
||||
guid: -4669279440237021648n,
|
||||
isNintendoLimited: undefined,
|
||||
isEditorModeEnabled: undefined
|
||||
}
|
||||
```
|
||||
</details>
|
||||
|
||||
> More complex example can be found in the `example` folder!
|
||||
**_PowerShell_ uses different syntax to set environment variables:**
|
||||
|
||||
```powershell
|
||||
$env:DEBUG="mineping:*";node your-script.js
|
||||
```
|
||||
|
||||
## Acknowledgements
|
||||
|
||||
Special thanks to the following projects for inspiration and protocol details:
|
||||
|
||||
- [mcping](https://github.com/Scetch/mcping) crate for Rust
|
||||
- [mcping-js](https://github.com/Cryptkeeper/mcping-js) library for quering Minecraft Java Edition servers
|
||||
- [mcping-js](https://github.com/Cryptkeeper/mcping-js) library for querying Minecraft Java Edition servers
|
||||
- The amazing community at [minecraft.wiki](https://minecraft.wiki/) for documenting the protocols.
|
||||
|
@ -1,5 +1,5 @@
|
||||
# Reporting a Vulnerability
|
||||
|
||||
If you believe you have found a security vulnerability, let us know by sending email to contact@zeldon.ru We will investigate that and do our best to quickly fix the problem.
|
||||
If you believe you have found a security vulnerability, let me know by sending email to timofey@z4n.me I will investigate that and do my best to quickly fix the problem.
|
||||
|
||||
Please don't open an issue to or discuss this security vulnerability in a public place. Thanks for understanding!
|
@ -1,75 +0,0 @@
|
||||
import { pingBedrock, pingJava } from '../index.js';
|
||||
|
||||
const args = getArgs();
|
||||
|
||||
if (args.help || args.h || Object.keys(args).length === 0) {
|
||||
console.log(`node cli.js [..]
|
||||
A simple to use, efficient, and full-featured Minecraft server info parser!
|
||||
|
||||
USAGE:
|
||||
node cli.js [OPTIONS] --host <HOST> --port <PORT> --timeout <TIMEOUT>
|
||||
|
||||
OPTIONS:
|
||||
-j Use for Minecraft Java Edition
|
||||
-b Use for Minecraft Bedrock Edition
|
||||
P.S. Don't use them at the same time!`);
|
||||
|
||||
process.exit(1);
|
||||
}
|
||||
|
||||
if (!args.host) {
|
||||
console.error('ERROR: The host argument not found! Use -h or --help.');
|
||||
process.exit(1);
|
||||
}
|
||||
|
||||
// easter egg <3
|
||||
if (args.j && args.b) {
|
||||
console.log(`Some interesting facts about MOTDs on bedrock:
|
||||
- so far they seem to exclusively use legacy color codes
|
||||
- the random style has a special impl for periods, they turn into animated
|
||||
colons that warp up and down rapidly
|
||||
- motd_2 is ignored? client displays "motd_1 - v{version}", where the
|
||||
appended version text is considered part of motd_1 for color code processing
|
||||
- motd_2 seems to mainly be used to return the server software in use (e.g. PocketMine-MP)`);
|
||||
process.exit(0);
|
||||
}
|
||||
|
||||
if (args.j) {
|
||||
const data = await pingJava(args.host, {
|
||||
port: args.port || 25565,
|
||||
timeout: args.timeout || 500
|
||||
});
|
||||
|
||||
console.log(`host: ${args.host}\nprotocol: ${data.version.protocol}\nonline: ${data.players.online}`);
|
||||
} else if (args.b) {
|
||||
const data = await pingBedrock(args.host, {
|
||||
port: args.port || 19132,
|
||||
timeout: args.timeout || 500
|
||||
});
|
||||
|
||||
console.log(`host: ${args.host}\nprotocol: ${data.version.protocol}\nonline: ${data.players.online}`);
|
||||
} else {
|
||||
console.error('ERROR: Unsupported flag passed. Use -h or --help.');
|
||||
}
|
||||
|
||||
// parsing command line arguments
|
||||
function getArgs() {
|
||||
const args = {};
|
||||
process.argv.slice(2).forEach(arg => {
|
||||
// long arg
|
||||
if (arg.slice(0, 2) === '--') {
|
||||
const longArg = arg.split('=');
|
||||
const longArgFlag = longArg[0].slice(2, longArg[0].length);
|
||||
const longArgValue = longArg.length > 1 ? longArg[1] : true;
|
||||
args[longArgFlag] = longArgValue;
|
||||
// flags
|
||||
} else if (arg[0] === '-') {
|
||||
const flags = arg.slice(1, arg.length).split('');
|
||||
flags.forEach(flag => {
|
||||
args[flag] = true;
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
return args;
|
||||
}
|
@ -1,10 +0,0 @@
|
||||
import { pingBedrock } from '../index.js';
|
||||
|
||||
const [thehive, oasys, frizmine, breadix] = await Promise.allSettled([
|
||||
pingBedrock('geo.hivebedrock.network'),
|
||||
pingBedrock('oasys-pe.com'),
|
||||
pingBedrock('frizmine.ru'),
|
||||
pingBedrock('play.breadixpe.ru')
|
||||
]);
|
||||
|
||||
console.dir({ thehive, oasys, frizmine, breadix }, { depth: 3 });
|
19
examples/01-basic-ping.js
Normal file
19
examples/01-basic-ping.js
Normal file
@ -0,0 +1,19 @@
|
||||
import { pingJava, pingBedrock } from "../index.js";
|
||||
|
||||
try {
|
||||
const javaData = await pingJava("hypixel.net");
|
||||
console.log("--- Java Server ---");
|
||||
console.log(javaData);
|
||||
} catch (error) {
|
||||
console.error("Could not ping Java server:", error);
|
||||
}
|
||||
|
||||
console.log("\n" + "=".repeat(20) + "\n");
|
||||
|
||||
try {
|
||||
const motd = await pingBedrock("geo.hivebedrock.network");
|
||||
console.log("--- Bedrock Server ---");
|
||||
console.log(motd);
|
||||
} catch (error) {
|
||||
console.error("Could not ping Bedrock server:", error);
|
||||
}
|
14
examples/02-error-handling.js
Normal file
14
examples/02-error-handling.js
Normal file
@ -0,0 +1,14 @@
|
||||
import { pingJava } from "../index.js";
|
||||
|
||||
const offlineServer = "this.server.does.not.exist";
|
||||
const port = 12345;
|
||||
|
||||
console.log(`Pinging an offline server: ${offlineServer}:${port}`);
|
||||
|
||||
try {
|
||||
// We set a short timeout to fail faster.
|
||||
const data = await pingJava(offlineServer, { port, timeout: 500 });
|
||||
console.log("Success!?", data);
|
||||
} catch (error) {
|
||||
console.error("Caught expected error:", error.message);
|
||||
}
|
47
examples/03-server-dashboard.js
Normal file
47
examples/03-server-dashboard.js
Normal file
@ -0,0 +1,47 @@
|
||||
import { pingJava, pingBedrock } from "../index.js";
|
||||
|
||||
const servers = [
|
||||
{ type: "Java", host: "mc.hypixel.net" },
|
||||
{ type: "Java", host: "play.cubecraft.net" },
|
||||
{ type: "Java", host: "an-offline-java-server.com" },
|
||||
{ type: "Bedrock", host: "geo.hivebedrock.network" },
|
||||
{ type: "Bedrock", host: "buzz.insanitycraft.net" },
|
||||
{ type: "Bedrock", host: "an.offline.bedrock.server" },
|
||||
];
|
||||
|
||||
console.log("Pinging all servers...");
|
||||
|
||||
// Create an array of ping promises
|
||||
const pingPromises = servers.map((server) => {
|
||||
if (server.type === "Java") {
|
||||
return pingJava(server.host, { timeout: 3000 });
|
||||
} else {
|
||||
return pingBedrock(server.host, { timeout: 3000 });
|
||||
}
|
||||
});
|
||||
|
||||
// Wait for all pings to complete (or fail)
|
||||
const results = await Promise.allSettled(pingPromises);
|
||||
|
||||
// Process and display results
|
||||
const displayData = results.map((result, index) => {
|
||||
const server = servers[index];
|
||||
if (result.status === "fulfilled") {
|
||||
const data = result.value;
|
||||
return {
|
||||
Server: `${server.type} - ${server.host}`,
|
||||
Status: "✅ Online",
|
||||
Players: `${data.players.online} / ${data.players.max}`,
|
||||
Version: data.version.name ?? data.version.minecraft,
|
||||
};
|
||||
} else {
|
||||
return {
|
||||
Server: `${server.type} - ${server.host}`,
|
||||
Status: "❌ Offline",
|
||||
Players: "N/A",
|
||||
Version: `Error: ${result.reason.message.slice(0, 30)}...`,
|
||||
};
|
||||
}
|
||||
});
|
||||
|
||||
console.table(displayData);
|
140
examples/04-cli.js
Normal file
140
examples/04-cli.js
Normal file
@ -0,0 +1,140 @@
|
||||
#!/usr/bin/env node
|
||||
|
||||
/**
|
||||
* Usage examples:
|
||||
* - Java (with custom timeout): node cli.js -j --host="mc.hypixel.net" --timeout 1000
|
||||
* - Bedrock: node cli.js -b --host="play.timecrack.net"
|
||||
*/
|
||||
|
||||
import { pingBedrock, pingJava } from "../index.js";
|
||||
|
||||
const DEFAULT_TIMEOUT = 5000;
|
||||
const JAVA_DEFAULT_PORT = 25565;
|
||||
const BEDROCK_DEFAULT_PORT = 19132;
|
||||
|
||||
try {
|
||||
const args = parseArgs(process.argv.slice(2));
|
||||
|
||||
if (shouldShowHelp(args)) {
|
||||
printHelp();
|
||||
process.exit(0);
|
||||
}
|
||||
|
||||
validateArgs(args);
|
||||
|
||||
const port = Number(args.port) || getDefaultPort(args);
|
||||
const timeout = Number(args.timeout) || DEFAULT_TIMEOUT;
|
||||
|
||||
if (args.j) {
|
||||
await pingJavaServer(args.host, port, timeout);
|
||||
} else if (args.b) {
|
||||
await pingBedrockServer(args.host, port, timeout);
|
||||
}
|
||||
} catch (err) {
|
||||
console.error(`ERROR: ${err.message}`);
|
||||
process.exit(1);
|
||||
}
|
||||
|
||||
function parseArgs(rawArgs) {
|
||||
const args = {};
|
||||
|
||||
for (let i = 0; i < rawArgs.length; i++) {
|
||||
const arg = rawArgs[i];
|
||||
|
||||
if (arg.startsWith("--")) {
|
||||
// Handle --key=value and --key value formats
|
||||
const [key, value] = arg.slice(2).split("=");
|
||||
args[key] = value ?? rawArgs[++i] ?? true;
|
||||
} else if (arg.startsWith("-")) {
|
||||
// Handle short flags (-j, -b, -h)
|
||||
const flags = arg.slice(1).split("");
|
||||
flags.forEach((flag) => {
|
||||
args[flag] = true;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
return args;
|
||||
}
|
||||
|
||||
function validateArgs(args) {
|
||||
if (args.j && args.b) {
|
||||
printInterestingFacts();
|
||||
process.exit(0);
|
||||
}
|
||||
|
||||
if (!args.host) {
|
||||
throw new Error("The host argument not found! Use -h or --help.");
|
||||
}
|
||||
|
||||
if (!args.j && !args.b) {
|
||||
throw new Error("Must specify either -j or -b flag. Use -h or --help.");
|
||||
}
|
||||
|
||||
if (args.port && (isNaN(args.port) || args.port < 1 || args.port > 65535)) {
|
||||
throw new Error("Port must be a number between 1 and 65535");
|
||||
}
|
||||
|
||||
if (args.timeout && (isNaN(args.timeout) || args.timeout < 0)) {
|
||||
throw new Error("Timeout must be a positive number");
|
||||
}
|
||||
}
|
||||
|
||||
function shouldShowHelp(args) {
|
||||
return args.help || args.h || Object.keys(args).length === 0;
|
||||
}
|
||||
|
||||
function printHelp() {
|
||||
console.log(`node cli.js [..]
|
||||
A simple to use, efficient, and full-featured Minecraft server info parser!
|
||||
|
||||
USAGE:
|
||||
node cli.js [OPTIONS] --host <HOST> --port <PORT> --timeout <TIMEOUT>
|
||||
|
||||
OPTIONS:
|
||||
-j Use for Minecraft Java Edition
|
||||
-b Use for Minecraft Bedrock Edition
|
||||
-h, --help Show this help message
|
||||
|
||||
--host The server address (required)
|
||||
--port The server port (default: ${JAVA_DEFAULT_PORT} for Java, ${BEDROCK_DEFAULT_PORT} for Bedrock)
|
||||
--timeout The socket timeout in milliseconds (default: ${DEFAULT_TIMEOUT})
|
||||
|
||||
P.S. Don't use -j and -b at the same time!`);
|
||||
}
|
||||
|
||||
function printInterestingFacts() {
|
||||
console.log(`Some interesting facts about MOTDs on bedrock:
|
||||
- so far they seem to exclusively use legacy color codes
|
||||
- the random style has a special impl for periods, they turn into animated
|
||||
colons that warp up and down rapidly
|
||||
- motd_2 is ignored? client displays "motd_1 - v{version}", where the
|
||||
appended version text is considered part of motd_1 for color code processing
|
||||
- motd_2 seems to mainly be used to return the server software in use (e.g. PocketMine-MP)`);
|
||||
}
|
||||
|
||||
function getDefaultPort(args) {
|
||||
return args.j ? JAVA_DEFAULT_PORT : BEDROCK_DEFAULT_PORT;
|
||||
}
|
||||
|
||||
async function pingJavaServer(host, port, timeout) {
|
||||
const data = await pingJava(host, { port, timeout });
|
||||
console.log(`Host: ${host}
|
||||
Version: ${data.version.name} (protocol: ${data.version.protocol})
|
||||
Players: ${data.players?.online}/${data.players?.max}
|
||||
Description: ${
|
||||
typeof data.description === "string"
|
||||
? data.description
|
||||
: data.description?.text
|
||||
}`);
|
||||
}
|
||||
|
||||
async function pingBedrockServer(host, port, timeout) {
|
||||
const data = await pingBedrock(host, { port, timeout });
|
||||
console.log(`Host: ${host}
|
||||
Edition: ${data.edition}
|
||||
Version: ${data.version.minecraft} (protocol: ${data.version.protocol})
|
||||
Players: ${data.players.online}/${data.players.max}
|
||||
Name: ${data.name}
|
||||
Gamemode: ${data.gamemode}`);
|
||||
}
|
375
lib/bedrock.js
375
lib/bedrock.js
@ -1,214 +1,261 @@
|
||||
/**
|
||||
* Implementation of the RakNet ping/pong protocol.
|
||||
* @see https://wiki.vg/Raknet_Protocol#Unconnected_Ping
|
||||
*
|
||||
* Data types:
|
||||
* @see https://wiki.vg/Raknet_Protocol#Data_types
|
||||
* @see https://minecraft.wiki/w/RakNet
|
||||
*/
|
||||
|
||||
'use strict';
|
||||
"use strict";
|
||||
|
||||
import dgram from 'dgram';
|
||||
import dgram from "node:dgram";
|
||||
import crypto from "node:crypto";
|
||||
import createDebug from "debug";
|
||||
|
||||
const START_TIME = new Date().getTime();
|
||||
const debug = createDebug("mineping:bedrock");
|
||||
|
||||
const MAGIC = "00ffff00fefefefefdfdfdfd12345678";
|
||||
const START_TIME = Date.now();
|
||||
const UNCONNECTED_PONG = 0x1c;
|
||||
|
||||
/**
|
||||
* Creates a buffer with the specified length.
|
||||
* @param {number} length - The length of the buffer.
|
||||
* @returns {Buffer} - The created buffer.
|
||||
* Representation of raw, semicolon-delimited MOTD string.
|
||||
* This struct directly mirrors the fields and order from the server response.
|
||||
* See [`Unconnected Pong Documentation`](https://minecraft.wiki/w/RakNet#Unconnected_Pong) for more details.
|
||||
* @typedef {object} BedrockMotd
|
||||
* @property {string} edition - The edition of the server (MCPE or MCEE).
|
||||
* @property {string} name - The primary name of the server (first line of MOTD).
|
||||
* @property {number} protocol - The protocol version.
|
||||
* @property {string} version - The game version (e.g., "1.21.2").
|
||||
* @property {number} playerCount - The current number of players online.
|
||||
* @property {number} playerMax - The maximum number of players allowed.
|
||||
* @property {bigint} serverGuid - The server's GUID.
|
||||
* @property {string} subName - The secondary name of the server (second line of MOTD).
|
||||
* @property {string} gamemode - The default gamemode (e.g., "Survival").
|
||||
* @property {boolean} [nintendoLimited] - Whether the server is Nintendo limited.
|
||||
* @property {number} [port] - The server's IPv4 port, if provided.
|
||||
* @property {number} [ipv6Port] - The server's IPv6 port, if provided.
|
||||
* @property {boolean} [editorMode] - Whether the server is in editor mode, if provided. See [Minecraft Editor Mode Documentation](https://learn.microsoft.com/en-us/minecraft/creator/documents/bedrockeditor/editoroverview?view=minecraft-bedrock-stable) for more details.
|
||||
*/
|
||||
const createBuffer = (length) => {
|
||||
const buffer = Buffer.alloc(length);
|
||||
buffer[0] = 0x01;
|
||||
|
||||
/**
|
||||
* Represents the structured and user-friendly response from a server ping.
|
||||
* This is the public-facing object that users of the library will receive.
|
||||
* @typedef {object} BedrockPingResponse
|
||||
* @property {string} edition - The edition of the server (MCPE or MCEE).
|
||||
* @property {string} name - The primary name of the server (first line of MOTD).
|
||||
* @property {string} levelName - The name of the world or level being hosted.
|
||||
* @property {string} gamemode - The default gamemode of the server.
|
||||
* @property {{ protocol: number, minecraft: string }} version - Game and protocol versions.
|
||||
* @property {{ online: number, max: number }} players - Current and maximum player counts.
|
||||
* @property {{ v4?: number, v6?: number }} port - Announced IPv4 and IPv6 ports.
|
||||
* @property {bigint} guid - The server's unique 64-bit GUID.
|
||||
* @property {boolean} [isNintendoLimited] - True if the server restricts Nintendo Switch players.
|
||||
* @property {boolean} [isEditorModeEnabled] - True if the server is in editor mode. See [Minecraft Editor Mode Documentation](https://learn.microsoft.com/en-us/minecraft/creator/documents/bedrockeditor/editoroverview?view=minecraft-bedrock-stable) for more details.
|
||||
*/
|
||||
|
||||
/**
|
||||
* @typedef {object} BedrockPingOptions
|
||||
* @property {number} [port=19132] - The server port to ping.
|
||||
* @property {number} [timeout=5000] - The timeout in milliseconds for the request.
|
||||
*/
|
||||
|
||||
/**
|
||||
* Creates an Unconnected Ping packet.
|
||||
* See [Unconnected Ping Documentation](https://minecraft.wiki/w/RakNet#Unconnected_Ping) for more details.
|
||||
* @param {number} timestamp - The current time delta since the script started.
|
||||
* @returns {Buffer}
|
||||
*/
|
||||
const createUnconnectedPingFrame = (timestamp) => {
|
||||
const buffer = Buffer.alloc(33);
|
||||
buffer.writeUInt8(0x01, 0); // Packet ID
|
||||
buffer.writeBigInt64LE(BigInt(timestamp), 1); // Timestamp
|
||||
Buffer.from(MAGIC, "hex").copy(buffer, 9); // OFFLINE_MESSAGE_DATA_ID (Magic bytes)
|
||||
Buffer.from(crypto.randomBytes(8)).copy(buffer, 25); // Client GUID
|
||||
return buffer;
|
||||
};
|
||||
|
||||
/**
|
||||
* Writes a BigInt value to the buffer at the specified offset using big-endian byte order.
|
||||
* @param {Buffer} buffer - The buffer to write to.
|
||||
* @param {number} value - The BigInt value to write.
|
||||
* @param {number} offset - The offset in the buffer to write the value.
|
||||
* Parses the semicolon-delimited MOTD string into a structured object.
|
||||
* @param {string} motdString - The raw MOTD string from the server.
|
||||
* @returns {BedrockMotd} The parsed internal MOTD object.
|
||||
* @throws {Error} If the MOTD string is missing required fields.
|
||||
*/
|
||||
const writeBigInt64BE = (buffer, value, offset) => {
|
||||
buffer.writeBigInt64BE(BigInt(value), offset);
|
||||
};
|
||||
const parseMotd = (motdString) => {
|
||||
const parts = motdString.split(";");
|
||||
|
||||
/**
|
||||
* Copies the specified hex value to the buffer at the specified offset.
|
||||
* @param {Buffer} buffer - The buffer to copy to.
|
||||
* @param {string} hex - The hex value to copy.
|
||||
* @param {number} offset - The offset in the buffer to copy the value.
|
||||
*/
|
||||
const copyHexToBuffer = (buffer, hex, offset) => {
|
||||
Buffer.from(hex, 'hex').copy(buffer, offset);
|
||||
};
|
||||
if (parts.length < 5) {
|
||||
throw new Error(
|
||||
`Invalid MOTD format: Expected at least 5 fields, but got ${parts.length}.`
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Reads a BigInt value from the buffer at the specified offset using big-endian byte order.
|
||||
* @param {Buffer} buffer - The buffer to read from.
|
||||
* @param {number} offset - The offset in the buffer to read the value.
|
||||
* @returns {BigInt} - The read BigInt value.
|
||||
*/
|
||||
const readBigInt64BE = (buffer, offset) => {
|
||||
return buffer.readBigInt64BE(offset);
|
||||
};
|
||||
const [
|
||||
edition,
|
||||
name,
|
||||
protocolStr,
|
||||
version,
|
||||
playerCountStr,
|
||||
playerMaxStr,
|
||||
serverGuidStr,
|
||||
subName,
|
||||
gamemode,
|
||||
nintendoLimitedStr,
|
||||
port,
|
||||
ipv6Port,
|
||||
editorModeStr,
|
||||
] = parts;
|
||||
|
||||
/**
|
||||
* Reads a string from the buffer at the specified offset.
|
||||
* @param {Buffer} buffer - The buffer to read from.
|
||||
* @param {number} offset - The offset in the buffer to read the string.
|
||||
* @returns {string} - The read string.
|
||||
*/
|
||||
const readStringFromBuffer = (buffer, offset) => {
|
||||
const length = buffer.readUInt16BE(offset);
|
||||
return buffer.toString('utf8', offset + 2, offset + 2 + length);
|
||||
};
|
||||
let nintendoLimited;
|
||||
if (nintendoLimitedStr === "0") {
|
||||
nintendoLimited = true;
|
||||
} else if (nintendoLimitedStr === "1") {
|
||||
nintendoLimited = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Parses the advertise string into an object with properties.
|
||||
* @param {string} advertiseStr - The advertise string to parse.
|
||||
* @returns {Object} - The parsed object with properties.
|
||||
*/
|
||||
const parseAdvertiseString = (advertiseStr) => {
|
||||
const parts = advertiseStr.split(';');
|
||||
return {
|
||||
gameId: parts[0],
|
||||
description: parts[1],
|
||||
protocolVersion: parts[2],
|
||||
gameVersion: parts[3],
|
||||
currentPlayers: parts[4],
|
||||
maxPlayers: parts[5],
|
||||
name: parts[7],
|
||||
mode: parts[8]
|
||||
edition,
|
||||
name,
|
||||
protocol: Number(protocolStr),
|
||||
version,
|
||||
playerCount: Number(playerCountStr),
|
||||
playerMax: Number(playerMaxStr),
|
||||
serverGuid: BigInt(serverGuidStr),
|
||||
subName,
|
||||
gamemode,
|
||||
nintendoLimited,
|
||||
port: port ? Number(port) : undefined,
|
||||
ipv6Port: ipv6Port ? Number(ipv6Port) : undefined,
|
||||
editorMode: editorModeStr ? Boolean(Number(editorModeStr)) : undefined,
|
||||
};
|
||||
};
|
||||
|
||||
/**
|
||||
* Creates an Unconnected Ping buffer.
|
||||
* @param {number} pingId - The ping ID.
|
||||
* @returns {Buffer} - The Unconnected Ping buffer.
|
||||
* @see {@link https://wiki.vg/Raknet_Protocol#Unconnected_Ping}
|
||||
* Transforms the raw MOTD object into a user-friendly, nested structure.
|
||||
* @param {BedrockMotd} motd - The parsed MOTD object.
|
||||
* @returns {BedrockPingResponse} The final, user-facing response object.
|
||||
*/
|
||||
const UNCONNECTED_PING = (pingId) => {
|
||||
const buffer = createBuffer(35);
|
||||
writeBigInt64BE(buffer, pingId, 1);
|
||||
copyHexToBuffer(buffer, '00ffff00fefefefefdfdfdfd12345678', 9);
|
||||
writeBigInt64BE(buffer, 0, 25);
|
||||
return buffer;
|
||||
const transformMotd = (motd) => {
|
||||
return {
|
||||
edition: motd.edition,
|
||||
name: motd.name,
|
||||
levelName: motd.subName,
|
||||
gamemode: motd.gamemode,
|
||||
version: {
|
||||
protocol: motd.protocol,
|
||||
minecraft: motd.version,
|
||||
},
|
||||
players: {
|
||||
online: motd.playerCount,
|
||||
max: motd.playerMax,
|
||||
},
|
||||
port: {
|
||||
v4: motd.port,
|
||||
v6: motd.ipv6Port,
|
||||
},
|
||||
guid: motd.serverGuid,
|
||||
isNintendoLimited: motd.nintendoLimited,
|
||||
isEditorModeEnabled: motd.editorMode,
|
||||
};
|
||||
};
|
||||
|
||||
/**
|
||||
* Decodes an Unconnected Pong buffer and returns the parsed data.
|
||||
* @param {Buffer} buffer - The Unconnected Pong buffer.
|
||||
* @returns {Object} - The parsed Unconnected Pong data.
|
||||
* @see {@link https://wiki.vg/Raknet_Protocol#Unconnected_Pong}
|
||||
* Extracts the MOTD string from an Unconnected Pong packet and parses it.
|
||||
* @param {Buffer} pongPacket - The raw pong packet from the server.
|
||||
* @returns {BedrockPingResponse} The final response object.
|
||||
* @throws {Error} If the packet is malformed.
|
||||
*/
|
||||
const UNCONNECTED_PONG = (buffer) => {
|
||||
const pingId = readBigInt64BE(buffer, 1);
|
||||
const serverId = readBigInt64BE(buffer, 9);
|
||||
let offset = 25;
|
||||
let advertiseStr;
|
||||
|
||||
try {
|
||||
advertiseStr = readStringFromBuffer(buffer, offset);
|
||||
} catch (err) {
|
||||
const length = parseInt(err.message.substr(err.message.indexOf(',') + 2, 3));
|
||||
advertiseStr = buffer.toString('utf8', offset, offset + length);
|
||||
const parseUnconnectedPong = (pongPacket) => {
|
||||
if (!Buffer.isBuffer(pongPacket) || pongPacket.length < 35) {
|
||||
throw new Error("Invalid pong packet: buffer is too small.");
|
||||
}
|
||||
|
||||
const parsedAdvertiseStr = parseAdvertiseString(advertiseStr);
|
||||
const packetId = pongPacket.readUInt8(0);
|
||||
if (packetId !== UNCONNECTED_PONG) {
|
||||
throw new Error(
|
||||
`Unexpected packet ID: 0x${packetId.toString(16)}. Expected 0x1c.`
|
||||
);
|
||||
}
|
||||
|
||||
return { pingId, advertiseStr, serverId, offset, ...parsedAdvertiseStr };
|
||||
// The MOTD string is prefixed with its length as a 16-bit big-endian integer
|
||||
const motdLength = pongPacket.readUInt16BE(33);
|
||||
const motdOffset = 35;
|
||||
|
||||
if (motdOffset + motdLength > pongPacket.length) {
|
||||
throw new Error("Malformed pong packet: MOTD length exceeds buffer size.");
|
||||
}
|
||||
|
||||
const motdString = pongPacket.toString(
|
||||
"utf-8",
|
||||
motdOffset,
|
||||
motdOffset + motdLength
|
||||
);
|
||||
debug("received raw MOTD string: %s", motdString);
|
||||
|
||||
const rawMotd = parseMotd(motdString);
|
||||
const motd = transformMotd(rawMotd);
|
||||
return motd;
|
||||
};
|
||||
|
||||
/**
|
||||
* Sends a ping request to the specified host and port.
|
||||
* Asynchronously pings a Minecraft Bedrock server.
|
||||
* @param {string} host - The IP address or hostname of the server.
|
||||
* @param {number} [port=19132] - The port number.
|
||||
* @param {function} cb - The callback function to handle the response.
|
||||
* @param {number} [timeout=5000] - The timeout duration in milliseconds.
|
||||
* @param {BedrockPingOptions} [options={}] - Optional configuration.
|
||||
* @returns {Promise<BedrockPingResponse>} A promise that resolves with the server's parsed MOTD.
|
||||
*/
|
||||
const ping = (host, port = 19132, cb, timeout = 5000) => {
|
||||
const socket = dgram.createSocket('udp4');
|
||||
export async function pingBedrock(host, options = {}) {
|
||||
if (!host) {
|
||||
throw new Error("Host argument is required.");
|
||||
}
|
||||
|
||||
const { port = 19132, timeout = 5000 } = options;
|
||||
debug("pinging Bedrock server %s:%d with %dms timeout", host, port, timeout);
|
||||
|
||||
return new Promise((resolve, reject) => {
|
||||
const socket = dgram.createSocket("udp4");
|
||||
|
||||
// Prevent cleanup tasks from running more than once
|
||||
// in case of multiple error callbacks
|
||||
let isCleanupCompleted = false;
|
||||
|
||||
// Set a manual timeout interval to ensure
|
||||
// the connection will NEVER hang regardless of internal state
|
||||
const timeoutTask = setTimeout(() => {
|
||||
socket.emit('error', new Error('Socket timeout'));
|
||||
socket.emit("error", new Error("Socket timeout"));
|
||||
}, timeout);
|
||||
|
||||
const closeSocket = () => {
|
||||
socket.close(); clearTimeout(timeoutTask);
|
||||
// Idempotent function to handle cleanup tasks, we can safely call it multiple times without side effects
|
||||
const cleanup = () => {
|
||||
if (isCleanupCompleted) return;
|
||||
isCleanupCompleted = true;
|
||||
debug("cleaning up resources for %s:%d", host, port);
|
||||
clearTimeout(timeoutTask);
|
||||
socket.close();
|
||||
};
|
||||
|
||||
// Generic error handler
|
||||
// This protects multiple error callbacks given the complex socket state
|
||||
// This is mostly dangerous since it can swallow errors
|
||||
let didFireError = false;
|
||||
socket.on("error", (err) => {
|
||||
debug("socket error for %s:%d - %s", host, port, err.message);
|
||||
cleanup();
|
||||
reject(err);
|
||||
});
|
||||
|
||||
const handleError = (err) => {
|
||||
closeSocket();
|
||||
|
||||
if (!didFireError) {
|
||||
didFireError = true;
|
||||
cb(null, err);
|
||||
socket.on("message", (pongPacket) => {
|
||||
debug("received %d bytes from %s:%d", pongPacket.length, host, port);
|
||||
try {
|
||||
const motd = parseUnconnectedPong(pongPacket);
|
||||
cleanup();
|
||||
resolve(motd);
|
||||
} catch (err) {
|
||||
socket.emit("error", err);
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
try {
|
||||
const ping = UNCONNECTED_PING(new Date().getTime() - START_TIME);
|
||||
socket.send(ping, 0, ping.length, port, host);
|
||||
const pingPacket = createUnconnectedPingFrame(Date.now() - START_TIME);
|
||||
debug("sending Unconnected Ping packet to %s:%d", host, port);
|
||||
debug("packet: %o", pingPacket);
|
||||
socket.send(pingPacket, 0, pingPacket.length, port, host);
|
||||
} catch (err) {
|
||||
handleError(err);
|
||||
}
|
||||
|
||||
socket.on('message', (msg) => {
|
||||
const id = msg[0];
|
||||
|
||||
switch (id) {
|
||||
case 0x1c: {
|
||||
const pong = UNCONNECTED_PONG(msg);
|
||||
const clientData = {
|
||||
version: {
|
||||
name: pong.name,
|
||||
protocol: pong.protocolVersion
|
||||
},
|
||||
players: {
|
||||
max: pong.maxPlayers,
|
||||
online: pong.currentPlayers
|
||||
},
|
||||
description: pong.description.replace(/\xA7[0-9A-FK-OR]/ig, ''),
|
||||
gamemode: pong.mode
|
||||
};
|
||||
|
||||
closeSocket();
|
||||
cb(clientData, null);
|
||||
break;
|
||||
}
|
||||
|
||||
default: {
|
||||
handleError(new Error('Received unexpected packet'));
|
||||
break;
|
||||
}
|
||||
// Handle any immediate, synchronous errors that might occur when sending the ping packet
|
||||
socket.emit("error", err);
|
||||
}
|
||||
});
|
||||
|
||||
socket.on('error', (err) => handleError(err));
|
||||
};
|
||||
|
||||
/**
|
||||
* Asynchronously ping Minecraft Bedrock server.
|
||||
* The optional `options` argument can be an object with a `ping` (default is `19132`) or/and `timeout` (default is `5000`) property.
|
||||
* @param {string} host The Bedrock server address.
|
||||
* @param {import('../types/lib/bedrock.js').PingOptions} options The configuration for pinging Minecraft Bedrock server.
|
||||
* @returns {Promise<import('../types/lib/bedrock.js').BedrockPingResponse>}
|
||||
*/
|
||||
export const pingBedrock = (host, options = {}) => {
|
||||
if (!host) throw new Error('Host argument is not provided');
|
||||
|
||||
const { port = 19132, timeout = 5000 } = options;
|
||||
|
||||
return new Promise((resolve, reject) => {
|
||||
ping(host, port, (res, err) => {
|
||||
err ? reject(err) : resolve(res);
|
||||
}, timeout);
|
||||
});
|
||||
};
|
||||
}
|
||||
|
351
lib/java.js
351
lib/java.js
@ -1,127 +1,288 @@
|
||||
/**
|
||||
* Implementation of the Java Minecraft ping protocol.
|
||||
* @see https://wiki.vg/Server_List_Ping
|
||||
* @see https://minecraft.wiki/w/Java_Edition_protocol/Server_List_Ping
|
||||
*/
|
||||
|
||||
'use strict';
|
||||
"use strict";
|
||||
|
||||
import net from 'net';
|
||||
import varint from './varint.js';
|
||||
import { createConnection, isIP } from "node:net";
|
||||
import { Resolver } from "node:dns/promises";
|
||||
import createDebug from "debug";
|
||||
import * as varint from "./varint.js";
|
||||
|
||||
const PROTOCOL_VERSION = 0;
|
||||
const debug = createDebug("mineping:java");
|
||||
|
||||
function ping(host, port = 25565, cb, timeout = 5000) {
|
||||
const socket = net.createConnection(({ host, port }));
|
||||
/**
|
||||
* Represents the structured and user-friendly response from a server ping.
|
||||
* The fields and their optionality are based on the protocol documentation.
|
||||
* See [Status Response Documentation](https://minecraft.wiki/w/Java_Edition_protocol/Server_List_Ping#Status_Response) for more details.
|
||||
* @typedef {object} JavaPingResponse
|
||||
* @property {{ name: string, protocol: number }} version - Contains the server's version name and protocol number.
|
||||
* @property {{ max: number, online: number, sample?: Array<{ name: string, id: string }> }} [players] - Player count and a sample of online players.
|
||||
* @property {object | string} [description] - The server's Message of the Day (MOTD).
|
||||
* @property {string} [favicon] - A Base64-encoded 64x64 PNG image data URI.
|
||||
* @property {boolean} [enforcesSecureChat] - True if the server requires clients to have a Mojang-signed public key.
|
||||
* @property {boolean} [preventsChatReports] - True if a mod is installed to disable chat reporting.
|
||||
*/
|
||||
|
||||
// Set manual timeout interval.
|
||||
// This ensures the connection will NEVER hang regardless of internal state
|
||||
/**
|
||||
* @typedef {object} JavaPingOptions
|
||||
* @property {number} [port=25565] - The fallback port if an SRV record is not found.
|
||||
* @property {number} [timeout=5000] - The connection timeout in milliseconds.
|
||||
* @property {number} [protocolVersion=-1] - The protocol version to use in the handshake. `-1` is for auto-detection.
|
||||
*/
|
||||
|
||||
/**
|
||||
* Creates the Handshake packet.
|
||||
* @param {string} host The hostname to connect to
|
||||
* @param {number} port The port to connect to
|
||||
* @param {number} protocolVersion The protocol version to use
|
||||
* @returns {Buffer} The complete Handshake packet
|
||||
*/
|
||||
function createHandshakePacket(host, port, protocolVersion) {
|
||||
const hostBuffer = varint.encodeString(host);
|
||||
|
||||
const payload = [
|
||||
varint.encodeVarInt(0x00), // Packet ID
|
||||
varint.encodeVarInt(protocolVersion),
|
||||
varint.encodeVarInt(hostBuffer.length),
|
||||
hostBuffer,
|
||||
varint.encodeUShort(port),
|
||||
varint.encodeVarInt(1), // Next state: 1 for Status
|
||||
];
|
||||
|
||||
return varint.concatPackets(payload);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the Status Request packet.
|
||||
* @returns {Buffer} The complete Status Request packet
|
||||
*/
|
||||
function createStatusRequestPacket() {
|
||||
const payload = [
|
||||
varint.encodeVarInt(0x00), // Packet ID
|
||||
];
|
||||
return varint.concatPackets(payload);
|
||||
}
|
||||
|
||||
/**
|
||||
* Attempts to parse the server status response from the buffer.
|
||||
* @param {Buffer} buffer The incoming data buffer
|
||||
* @returns {{ response: JavaPingResponse, remainder: Buffer } | null} The parsed response and the remaining buffer, or null if the packet is incomplete
|
||||
*/
|
||||
function processResponse(buffer) {
|
||||
let offset = 0;
|
||||
|
||||
try {
|
||||
const packetLengthResult = varint.decodeVarInt(buffer, offset);
|
||||
const packetLength = packetLengthResult.value;
|
||||
offset += packetLengthResult.bytesRead;
|
||||
|
||||
// Check if the full packet has arrived yet.
|
||||
if (buffer.length < offset + packetLength) {
|
||||
debug("packet incomplete, waiting for more data");
|
||||
return null; // Incomplete packet, wait for more data.
|
||||
}
|
||||
|
||||
const packetIdResult = varint.decodeVarInt(buffer, offset);
|
||||
if (packetIdResult.value !== 0x00) {
|
||||
throw new Error(
|
||||
`Unexpected packet ID: ${packetIdResult.value}. Expected 0x00.`
|
||||
);
|
||||
}
|
||||
offset += packetIdResult.bytesRead;
|
||||
|
||||
const jsonLengthResult = varint.decodeVarInt(buffer, offset);
|
||||
const jsonLength = jsonLengthResult.value;
|
||||
offset += jsonLengthResult.bytesRead;
|
||||
|
||||
if (buffer.length < offset + jsonLength) {
|
||||
debug("JSON string incomplete, waiting for more data");
|
||||
return null; // Incomplete JSON string, wait for more data.
|
||||
}
|
||||
|
||||
const jsonString = buffer
|
||||
.subarray(offset, offset + jsonLength)
|
||||
.toString("utf8");
|
||||
debug("received raw JSON response");
|
||||
const response = JSON.parse(jsonString);
|
||||
|
||||
// Return the response and any data that came after this packet.
|
||||
const remainder = buffer.subarray(offset + jsonLength);
|
||||
|
||||
return { response, remainder };
|
||||
} catch (err) {
|
||||
// If the buffer is too short for a VarInt, it's a recoverable state.
|
||||
if (err instanceof varint.VarIntError) {
|
||||
if (err.code === varint.ERR_VARINT_BUFFER_UNDERFLOW) {
|
||||
debug("buffer underflow while parsing VarInt, waiting for more data");
|
||||
return null; // Wait for more data.
|
||||
}
|
||||
// For malformed VarInts or JSON, throw the error to reject the promise.
|
||||
throw err;
|
||||
}
|
||||
throw err;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Asynchronously Pings a Minecraft Java Edition server.
|
||||
* This function performs an SRV lookup and then attempts to connect and retrieve the server status.
|
||||
* @param {string} host - The server address to ping.
|
||||
* @param {JavaPingOptions} [options={}] - Optional configuration.
|
||||
* @returns {Promise<JavaPingResponse>} A promise that resolves with the server's status.
|
||||
*/
|
||||
export async function pingJava(host, options = {}) {
|
||||
if (typeof host !== "string" || host.trim() === "") {
|
||||
throw new Error("Host argument is required.");
|
||||
}
|
||||
|
||||
const {
|
||||
port: fallbackPort = 25565,
|
||||
timeout = 5000,
|
||||
protocolVersion = -1,
|
||||
} = options;
|
||||
debug("pinging Java server %s with options: %o", host, options);
|
||||
|
||||
let targetHost = host;
|
||||
let targetPort = fallbackPort;
|
||||
|
||||
// A list of hostnames that should never have an SRV lookup.
|
||||
const nonSrvLookableHostnames = ["localhost"];
|
||||
|
||||
// Check if the host is a valid IP address (v4 or v6).
|
||||
// net.isIP() returns 0 for invalid IPs, 4 for IPv4, and 6 for IPv6.
|
||||
const isDirectIp = isIP(host) !== 0;
|
||||
const isNonLookableHostname = nonSrvLookableHostnames.includes(
|
||||
host.toLowerCase()
|
||||
);
|
||||
|
||||
if (isDirectIp || isNonLookableHostname) {
|
||||
debug(
|
||||
"host '%s' is a direct IP or a non-lookable hostname, skipping SRV lookup.",
|
||||
host
|
||||
);
|
||||
} else {
|
||||
try {
|
||||
debug(
|
||||
"attempting SRV lookup for _minecraft._tcp.%s with %dms timeout",
|
||||
host,
|
||||
timeout
|
||||
);
|
||||
const resolver = new Resolver({ timeout, tries: 3 });
|
||||
const srvRecords = await resolver.resolveSrv(`_minecraft._tcp.${host}`);
|
||||
if (srvRecords.length > 0) {
|
||||
targetHost = srvRecords[0].name;
|
||||
targetPort = srvRecords[0].port;
|
||||
debug(
|
||||
"SRV lookup successful, new target: %s:%d",
|
||||
targetHost,
|
||||
targetPort
|
||||
);
|
||||
}
|
||||
} catch (err) {
|
||||
// Common errors like ENODATA, ENOTFOUND, or a DNS timeout (ETIMEOUT) are expected
|
||||
// when a server does not have an SRV record, so we ignore them and proceed.
|
||||
const nonFatalDnsCodes = ["ENODATA", "ENOTFOUND", "ETIMEOUT"];
|
||||
if (
|
||||
err instanceof Error &&
|
||||
"code" in err &&
|
||||
nonFatalDnsCodes.includes(err.code)
|
||||
) {
|
||||
debug("SRV lookup for %s failed (%s), using fallback.", host, err.code);
|
||||
} else {
|
||||
// Re-throw anything else to fail the operation
|
||||
debug("SRV lookup for %s failed unexpectedly, re-throwing.", host, err);
|
||||
throw err;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return new Promise((resolve, reject) => {
|
||||
debug("creating TCP connection to %s:%d", targetHost, targetPort);
|
||||
const socket = createConnection({ host: targetHost, port: targetPort });
|
||||
|
||||
// Prevent cleanup tasks from running more than once
|
||||
// in case of multiple error callbacks
|
||||
let isCleanupCompleted = false;
|
||||
|
||||
// Set a manual timeout interval to ensure
|
||||
// the connection will NEVER hang regardless of internal state
|
||||
const timeoutTask = setTimeout(() => {
|
||||
socket.emit('error', new Error('Socket timeout'));
|
||||
socket.emit("error", new Error("Socket timeout"));
|
||||
}, timeout);
|
||||
|
||||
const closeSocket = () => {
|
||||
socket.destroy();
|
||||
// Idempotent function to handle cleanup tasks, we can safely call it multiple times without side effects
|
||||
const cleanup = () => {
|
||||
if (isCleanupCompleted) return;
|
||||
isCleanupCompleted = true;
|
||||
debug("cleaning up resources for %s:%d", targetHost, targetPort);
|
||||
clearTimeout(timeoutTask);
|
||||
};
|
||||
|
||||
// Generic error handler
|
||||
// This protects multiple error callbacks given the complex socket state
|
||||
// This is mostly dangerous since it can swallow errors
|
||||
let didFireError = false;
|
||||
|
||||
const handleError = (err) => {
|
||||
closeSocket();
|
||||
|
||||
if (!didFireError) {
|
||||
didFireError = true;
|
||||
cb(null, err);
|
||||
}
|
||||
socket.destroy();
|
||||
};
|
||||
|
||||
// #setNoDelay instantly flushes data during read/writes
|
||||
// This prevents the runtime from delaying the write at all
|
||||
socket.setNoDelay(true);
|
||||
|
||||
socket.on('connect', () => {
|
||||
const handshake = varint.concat([
|
||||
varint.encodeInt(0),
|
||||
varint.encodeInt(PROTOCOL_VERSION),
|
||||
varint.encodeInt(host.length),
|
||||
varint.encodeString(host),
|
||||
varint.encodeUShort(port),
|
||||
varint.encodeInt(1)
|
||||
]);
|
||||
// Generic error handler
|
||||
socket.on("error", (err) => {
|
||||
debug("socket error for %s:%d - %s", targetHost, targetPort, err.message);
|
||||
cleanup();
|
||||
reject(err);
|
||||
});
|
||||
|
||||
socket.write(handshake);
|
||||
socket.on("close", () => {
|
||||
if (!isCleanupCompleted) {
|
||||
debug("socket for %s:%d closed prematurely", targetHost, targetPort);
|
||||
cleanup();
|
||||
reject(new Error("Socket closed unexpectedly without a response."));
|
||||
}
|
||||
});
|
||||
|
||||
const request = varint.concat([
|
||||
varint.encodeInt(0)
|
||||
]);
|
||||
|
||||
socket.write(request);
|
||||
socket.on("connect", () => {
|
||||
debug(
|
||||
"socket connected to %s:%d, sending packets...",
|
||||
targetHost,
|
||||
targetPort
|
||||
);
|
||||
try {
|
||||
const handshakePacket = createHandshakePacket(
|
||||
host,
|
||||
targetPort,
|
||||
protocolVersion
|
||||
);
|
||||
const statusRequestPacket = createStatusRequestPacket();
|
||||
socket.write(handshakePacket);
|
||||
socket.write(statusRequestPacket);
|
||||
} catch (err) {
|
||||
// Handle synchronous errors during packet creation/writing
|
||||
socket.emit("error", err);
|
||||
}
|
||||
});
|
||||
|
||||
let incomingBuffer = Buffer.alloc(0);
|
||||
|
||||
socket.on('data', (data) => {
|
||||
socket.on("data", (data) => {
|
||||
debug(
|
||||
"received %d bytes of data, total buffer size is now %d bytes",
|
||||
data.length,
|
||||
incomingBuffer.length + data.length
|
||||
);
|
||||
incomingBuffer = Buffer.concat([incomingBuffer, data]);
|
||||
// Wait until incomingBuffer is at least 5 bytes long to ensure it has captured the first VarInt value
|
||||
// This value is used to determine the full read length of the response
|
||||
// "VarInts are never longer than 5 bytes"
|
||||
// https://wiki.vg/Data_types#VarInt_and_VarLong
|
||||
if (incomingBuffer.length < 5) {
|
||||
return;
|
||||
}
|
||||
|
||||
let offset = 0;
|
||||
const packetLength = varint.decodeInt(incomingBuffer, offset);
|
||||
|
||||
// Ensure incomingBuffer contains the full response
|
||||
if (incomingBuffer.length - offset < packetLength) {
|
||||
return;
|
||||
}
|
||||
|
||||
const packetId = varint.decodeInt(incomingBuffer, varint.decodeLength(packetLength));
|
||||
|
||||
if (packetId === 0) {
|
||||
const data = incomingBuffer.slice(varint.decodeLength(packetLength) + varint.decodeLength(packetId));
|
||||
const responseLength = varint.decodeInt(data, 0);
|
||||
const response = data.slice(varint.decodeLength(responseLength), varint.decodeLength(responseLength) + responseLength);
|
||||
|
||||
try {
|
||||
const message = JSON.parse(response);
|
||||
cb(null, message);
|
||||
|
||||
// Close the socket and clear the timeout task
|
||||
closeSocket();
|
||||
const result = processResponse(incomingBuffer);
|
||||
if (result) {
|
||||
debug("successfully parsed full response");
|
||||
// We successfully parsed a response. Clean up before resolving.
|
||||
cleanup();
|
||||
resolve(result.response);
|
||||
}
|
||||
// If result is null, we just wait for more data to arrive.
|
||||
} catch (err) {
|
||||
handleError(err);
|
||||
}
|
||||
} else {
|
||||
handleError(new Error('Received unexpected packet'));
|
||||
socket.emit("error", err);
|
||||
}
|
||||
});
|
||||
|
||||
socket.on('error', handleError);
|
||||
}
|
||||
|
||||
/**
|
||||
* Asynchronously ping Minecraft Java server.
|
||||
*
|
||||
* The optional `options` argument can be an object with a `ping` (default is `25565`) or/and `timeout` (default is `5000`) property.
|
||||
*
|
||||
* @param {string} host The Java server address.
|
||||
* @param {import('../types/index.js').PingOptions} options The configuration for pinging Minecraft Java server.
|
||||
* @returns {Promise<import('../types/lib/java.js').JavaPingResponse>}
|
||||
*/
|
||||
export function pingJava(host, options = {}) {
|
||||
if (!host) throw new Error('Host argument is not provided');
|
||||
|
||||
const { port = 25565, timeout = 5000 } = options;
|
||||
|
||||
return new Promise((resolve, reject) => {
|
||||
ping(host, port, (err, res) => {
|
||||
err ? reject(err) : resolve(res);
|
||||
}, timeout);
|
||||
});
|
||||
}
|
200
lib/varint.js
200
lib/varint.js
@ -1,90 +1,138 @@
|
||||
// https://wiki.vg/Data_types
|
||||
// https://minecraft.wiki/w/Java_Edition_protocol/Data_types
|
||||
|
||||
const varint = {
|
||||
encodeInt: (val) => {
|
||||
// "constInts are never longer than 5 bytes"
|
||||
// https://wiki.vg/Data_types#constInt_and_constLong
|
||||
"use strict";
|
||||
|
||||
export const ERR_VARINT_BUFFER_UNDERFLOW = "VARINT_BUFFER_UNDERFLOW";
|
||||
export const ERR_VARINT_MALFORMED = "VARINT_MALFORMED";
|
||||
export const ERR_VARINT_ENCODE_TOO_LARGE = "VARINT_ENCODE_TOO_LARGE";
|
||||
|
||||
export class VarIntError extends Error {
|
||||
/**
|
||||
* @param {string} message The error message.
|
||||
* @param {string} code The error code.
|
||||
*/
|
||||
constructor(message, code) {
|
||||
super(message);
|
||||
this.name = "VarIntError";
|
||||
this.code = code;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Encodes an integer into a VarInt buffer.
|
||||
* VarInts are never longer than 5 bytes for the Minecraft protocol.
|
||||
* @param {number} value The integer to encode
|
||||
* @returns {Buffer} The encoded VarInt as a buffer
|
||||
* @throws {VarIntError} if the value is too large to be encoded
|
||||
*/
|
||||
export function encodeVarInt(value) {
|
||||
const buf = Buffer.alloc(5);
|
||||
let written = 0;
|
||||
let val = value;
|
||||
|
||||
while (true) {
|
||||
if ((val & 0xFFFFFF80) === 0) {
|
||||
buf.writeUInt8(val, written++);
|
||||
break;
|
||||
} else {
|
||||
buf.writeUInt8(val & 0x7F | 0x80, written++);
|
||||
const byte = val & 0x7f;
|
||||
val >>>= 7;
|
||||
}
|
||||
}
|
||||
|
||||
return buf.slice(0, written);
|
||||
},
|
||||
|
||||
encodeString: (val) => {
|
||||
return Buffer.from(val, 'utf-8');
|
||||
},
|
||||
|
||||
encodeUShort: (val) => {
|
||||
return Buffer.from([val >> 8, val & 0xFF]);
|
||||
},
|
||||
|
||||
concat: (chunks) => {
|
||||
let length = 0;
|
||||
|
||||
for (const chunk of chunks) {
|
||||
length += chunk.length;
|
||||
}
|
||||
|
||||
const buffer = [
|
||||
varint.encodeInt(length),
|
||||
...chunks
|
||||
];
|
||||
|
||||
return Buffer.concat(buffer);
|
||||
},
|
||||
|
||||
decodeInt: (buffer, offset) => {
|
||||
let val = 0;
|
||||
let count = 0;
|
||||
|
||||
while (true) {
|
||||
const b = buffer.readUInt8(offset++);
|
||||
|
||||
val |= (b & 0x7F) << count++ * 7;
|
||||
|
||||
if ((b & 0x80) != 128) {
|
||||
if (val === 0) {
|
||||
buf.writeUInt8(byte, written++);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return val;
|
||||
},
|
||||
buf.writeUInt8(byte | 0x80, written++);
|
||||
|
||||
// The number of bytes that the last .decodeInt() call had to use to decode.
|
||||
decodeLength: (val) => {
|
||||
const N1 = Math.pow(2, 7);
|
||||
const N2 = Math.pow(2, 14);
|
||||
const N3 = Math.pow(2, 21);
|
||||
const N4 = Math.pow(2, 28);
|
||||
const N5 = Math.pow(2, 35);
|
||||
const N6 = Math.pow(2, 42);
|
||||
const N7 = Math.pow(2, 49);
|
||||
const N8 = Math.pow(2, 56);
|
||||
const N9 = Math.pow(2, 63);
|
||||
|
||||
return (
|
||||
val < N1 ? 1
|
||||
: val < N2 ? 2
|
||||
: val < N3 ? 3
|
||||
: val < N4 ? 4
|
||||
: val < N5 ? 5
|
||||
: val < N6 ? 6
|
||||
: val < N7 ? 7
|
||||
: val < N8 ? 8
|
||||
: val < N9 ? 9
|
||||
: 10
|
||||
if (written >= 5 && val > 0) {
|
||||
throw new VarIntError(
|
||||
"Value too large for a 5-byte VarInt",
|
||||
ERR_VARINT_ENCODE_TOO_LARGE
|
||||
);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
export default varint;
|
||||
return buf.subarray(0, written);
|
||||
}
|
||||
|
||||
/**
|
||||
* Encodes a string into a UTF-8 buffer.
|
||||
* @param {string} value The string to encode
|
||||
* @returns {Buffer}
|
||||
*/
|
||||
export function encodeString(value) {
|
||||
return Buffer.from(value, "utf-8");
|
||||
}
|
||||
|
||||
/**
|
||||
* Encodes an unsigned short (16-bit big-endian) into a 2-byte buffer.
|
||||
* @param {number} value The number to encode
|
||||
* @returns {Buffer}
|
||||
*/
|
||||
export function encodeUShort(value) {
|
||||
const buf = Buffer.alloc(2);
|
||||
buf.writeUInt16BE(value, 0);
|
||||
return buf;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a Minecraft-style packet by concatenating chunks and prefixing the total length as a VarInt.
|
||||
* @param {Buffer[]} chunks An array of buffers to include in the packet payload
|
||||
* @returns {Buffer} The complete packet with its length prefix
|
||||
*/
|
||||
export function concatPackets(chunks) {
|
||||
const payload = Buffer.concat(chunks);
|
||||
const lengthPrefix = encodeVarInt(payload.length);
|
||||
return Buffer.concat([lengthPrefix, payload]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Decodes a VarInt from a buffer.
|
||||
* Returns the decoded value and the number of bytes it consumed.
|
||||
* @param {Buffer} buffer The buffer to read from
|
||||
* @param {number} [offset=0] The starting offset in the buffer
|
||||
* @returns {{ value: number, bytesRead: number }}
|
||||
* @throws {VarIntError} if the buffer is too short or the VarInt is malformed
|
||||
*/
|
||||
export function decodeVarInt(buffer, offset = 0) {
|
||||
if (offset >= buffer.length) {
|
||||
throw new VarIntError(
|
||||
"Buffer underflow: Cannot decode VarInt at or beyond buffer length.",
|
||||
ERR_VARINT_BUFFER_UNDERFLOW
|
||||
);
|
||||
}
|
||||
|
||||
// Fast path for single-byte VarInts, which are very common.
|
||||
const firstByte = buffer.readUInt8(offset);
|
||||
if ((firstByte & 0x80) === 0) {
|
||||
return { value: firstByte, bytesRead: 1 };
|
||||
}
|
||||
|
||||
let val = firstByte & 0x7f; // Get the first 7 bits
|
||||
let position = 7; // Bit position for the next byte's data
|
||||
let bytesRead = 1; // We've read one byte so far
|
||||
let currentOffset = offset + 1; // Start reading from the next
|
||||
|
||||
// Max 4 more bytes (total 5 bytes for a VarInt)
|
||||
for (let i = 0; i < 4; i++) {
|
||||
if (currentOffset >= buffer.length) {
|
||||
throw new VarIntError(
|
||||
"Buffer underflow: Incomplete VarInt, expected more bytes.",
|
||||
ERR_VARINT_BUFFER_UNDERFLOW
|
||||
);
|
||||
}
|
||||
|
||||
const byte = buffer.readUInt8(currentOffset);
|
||||
bytesRead++;
|
||||
currentOffset++;
|
||||
|
||||
val |= (byte & 0x7f) << position;
|
||||
position += 7;
|
||||
|
||||
if ((byte & 0x80) === 0) {
|
||||
return { value: val, bytesRead: bytesRead };
|
||||
}
|
||||
}
|
||||
|
||||
throw new VarIntError(
|
||||
"VarInt is too big or malformed: 5 bytes read with continuation bit still set.",
|
||||
ERR_VARINT_MALFORMED
|
||||
);
|
||||
}
|
||||
|
1551
package-lock.json
generated
Normal file
1551
package-lock.json
generated
Normal file
File diff suppressed because it is too large
Load Diff
39
package.json
39
package.json
@ -1,22 +1,45 @@
|
||||
{
|
||||
"name": "@minescope/mineping",
|
||||
"version": "1.1.0",
|
||||
"version": "2.0.0",
|
||||
"description": "Ping both Minecraft Bedrock and Java servers.",
|
||||
"main": "index.js",
|
||||
"type": "module",
|
||||
"types": "types/index.d.ts",
|
||||
"keywords": [],
|
||||
"author": {
|
||||
"name": "Timofey (xzeldon)",
|
||||
"email": "contact@zeldon.ru",
|
||||
"url": "https://zeldon.ru"
|
||||
"scripts": {
|
||||
"test": "vitest run",
|
||||
"test:watch": "vitest",
|
||||
"types:check": "tsc --noEmit",
|
||||
"types:build": "tsc"
|
||||
},
|
||||
"repository": {
|
||||
"type": "git",
|
||||
"url": "git://github.com/minescope/mineping.git"
|
||||
},
|
||||
"type": "module",
|
||||
"license": "MIT",
|
||||
"keywords": [
|
||||
"minecraft",
|
||||
"raknet",
|
||||
"node",
|
||||
"mcpe",
|
||||
"mcbe",
|
||||
"ping",
|
||||
"bedrock"
|
||||
],
|
||||
"author": {
|
||||
"name": "Timofey Gelazoniya",
|
||||
"email": "timofey@z4n.me",
|
||||
"url": "https://zeldon.ru"
|
||||
},
|
||||
"engines": {
|
||||
"node": ">=14"
|
||||
},
|
||||
"license": "MIT"
|
||||
"dependencies": {
|
||||
"debug": "^4.4.1"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@types/debug": "^4.1.12",
|
||||
"@types/node": "^24.0.3",
|
||||
"typescript": "^5.8.3",
|
||||
"vitest": "^3.2.3"
|
||||
}
|
||||
}
|
176
test/bedrock.test.js
Normal file
176
test/bedrock.test.js
Normal file
@ -0,0 +1,176 @@
|
||||
import dgram from "node:dgram";
|
||||
import { describe, it, expect, vi, beforeEach, afterEach } from "vitest";
|
||||
import { pingBedrock } from "../lib/bedrock.js";
|
||||
|
||||
vi.mock("node:dgram");
|
||||
|
||||
describe("bedrock.js", () => {
|
||||
let mockSocket;
|
||||
|
||||
beforeEach(() => {
|
||||
// A store for event handlers, closed over by the mockSocket.
|
||||
const handlers = {};
|
||||
|
||||
// Create a stateful mock socket to simulate EventEmitter.
|
||||
mockSocket = {
|
||||
send: vi.fn(),
|
||||
close: vi.fn(),
|
||||
on: vi.fn((event, handler) => {
|
||||
handlers[event] = handler;
|
||||
}),
|
||||
emit: vi.fn((event, ...args) => {
|
||||
if (handlers[event]) {
|
||||
handlers[event](...args);
|
||||
}
|
||||
}),
|
||||
};
|
||||
|
||||
dgram.createSocket = vi.fn().mockReturnValue(mockSocket);
|
||||
vi.useFakeTimers();
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
vi.restoreAllMocks();
|
||||
vi.useRealTimers();
|
||||
});
|
||||
|
||||
it("should ping a 3rd party server and parse MOTD", async () => {
|
||||
const host = "play.example.com";
|
||||
const options = { port: 25565, timeout: 10000 };
|
||||
const pingPromise = pingBedrock(host, options);
|
||||
|
||||
const motd =
|
||||
"MCPE;§l§bOasys§fPE §eГриф§7, §cДуэли§7, §aКейсы;0;1337;1070;1999;-138584171542148188;oasys-pe.ru;Adventure;1";
|
||||
const mockPongPacket = createMockPongPacket(motd);
|
||||
|
||||
mockSocket.emit("message", mockPongPacket);
|
||||
|
||||
const result = await pingPromise;
|
||||
|
||||
expect(dgram.createSocket).toHaveBeenCalledWith("udp4");
|
||||
expect(mockSocket.send).toHaveBeenCalledWith(
|
||||
expect.any(Buffer),
|
||||
0,
|
||||
33,
|
||||
options.port,
|
||||
host
|
||||
);
|
||||
expect(mockSocket.close).toHaveBeenCalled();
|
||||
expect(result).toEqual({
|
||||
edition: "MCPE",
|
||||
name: "§l§bOasys§fPE §eГриф§7, §cДуэли§7, §aКейсы",
|
||||
levelName: "oasys-pe.ru",
|
||||
gamemode: "Adventure",
|
||||
version: {
|
||||
protocol: 0,
|
||||
minecraft: "1337",
|
||||
},
|
||||
players: {
|
||||
online: 1070,
|
||||
max: 1999,
|
||||
},
|
||||
port: {
|
||||
v4: undefined,
|
||||
v6: undefined,
|
||||
},
|
||||
guid: -138584171542148188n,
|
||||
isNintendoLimited: false,
|
||||
isEditorModeEnabled: undefined,
|
||||
});
|
||||
});
|
||||
|
||||
it("should ping a BDS server with default `server.properties` and parse MOTD", async () => {
|
||||
const host = "play.example.com";
|
||||
const options = { port: 25565, timeout: 10000 };
|
||||
const pingPromise = pingBedrock(host, options);
|
||||
|
||||
const motd =
|
||||
"MCPE;Dedicated Server;800;1.21.84;0;10;11546321190880321782;Bedrock level;Survival;1;19132;19133;0;";
|
||||
const mockPongPacket = createMockPongPacket(motd);
|
||||
|
||||
mockSocket.emit("message", mockPongPacket);
|
||||
|
||||
const result = await pingPromise;
|
||||
|
||||
expect(dgram.createSocket).toHaveBeenCalledWith("udp4");
|
||||
expect(mockSocket.send).toHaveBeenCalledWith(
|
||||
expect.any(Buffer),
|
||||
0,
|
||||
33,
|
||||
options.port,
|
||||
host
|
||||
);
|
||||
expect(mockSocket.close).toHaveBeenCalled();
|
||||
expect(result).toEqual({
|
||||
edition: "MCPE",
|
||||
name: "Dedicated Server",
|
||||
levelName: "Bedrock level",
|
||||
gamemode: "Survival",
|
||||
version: {
|
||||
protocol: 800,
|
||||
minecraft: "1.21.84",
|
||||
},
|
||||
players: {
|
||||
online: 0,
|
||||
max: 10,
|
||||
},
|
||||
port: {
|
||||
v4: 19132,
|
||||
v6: 19133,
|
||||
},
|
||||
guid: 11546321190880321782n,
|
||||
isNintendoLimited: false,
|
||||
isEditorModeEnabled: false,
|
||||
});
|
||||
});
|
||||
|
||||
describe("errors", () => {
|
||||
it("should throw an error if host is not provided", async () => {
|
||||
await expect(pingBedrock(null)).rejects.toThrow(
|
||||
"Host argument is required"
|
||||
);
|
||||
});
|
||||
|
||||
it("should reject on socket timeout", async () => {
|
||||
const pingPromise = pingBedrock("play.example.com", { timeout: 1000 });
|
||||
|
||||
vi.advanceTimersByTime(1000);
|
||||
|
||||
await expect(pingPromise).rejects.toThrow("Socket timeout");
|
||||
expect(mockSocket.close).toHaveBeenCalled();
|
||||
});
|
||||
|
||||
it("should reject on a generic socket error", async () => {
|
||||
const pingPromise = pingBedrock("play.example.com");
|
||||
|
||||
// Simulate a DNS or network error by emitting it.
|
||||
mockSocket.emit("error", new Error("EHOSTUNREACH"));
|
||||
|
||||
await expect(pingPromise).rejects.toThrow("EHOSTUNREACH");
|
||||
});
|
||||
|
||||
it("should only reject once, even if multiple errors occur", async () => {
|
||||
const pingPromise = pingBedrock("play.example.com");
|
||||
|
||||
// Fire a socket error first.
|
||||
mockSocket.emit("error", new Error("First error"));
|
||||
|
||||
// Then, try to trigger another error by sending a bad message.
|
||||
mockSocket.emit("message", Buffer.alloc(0));
|
||||
|
||||
await expect(pingPromise).rejects.toThrow("First error");
|
||||
expect(mockSocket.close).toHaveBeenCalledTimes(1);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
function createMockPongPacket(motd) {
|
||||
const motdBuffer = Buffer.from(motd, "utf-8");
|
||||
const packet = Buffer.alloc(35 + motdBuffer.length);
|
||||
packet.writeUInt8(0x1c, 0);
|
||||
packet.writeBigInt64LE(BigInt(Date.now()), 1);
|
||||
Buffer.from("00ffff00fefefefefdfdfdfd12345678", "hex").copy(packet, 9);
|
||||
packet.writeUInt16BE(motdBuffer.length, 33);
|
||||
motdBuffer.copy(packet, 35);
|
||||
return packet;
|
||||
}
|
144
test/java.test.js
Normal file
144
test/java.test.js
Normal file
@ -0,0 +1,144 @@
|
||||
import net from "node:net";
|
||||
import { describe, it, expect, vi, beforeEach, afterEach } from "vitest";
|
||||
import { pingJava } from "../lib/java.js";
|
||||
import * as varint from "../lib/varint.js";
|
||||
|
||||
const mockResolveSrv = vi.fn();
|
||||
|
||||
vi.mock("node:net");
|
||||
vi.mock("node:dns/promises", () => ({
|
||||
Resolver: vi.fn().mockImplementation(() => ({
|
||||
resolveSrv: mockResolveSrv,
|
||||
})),
|
||||
}));
|
||||
|
||||
describe("pingJava", () => {
|
||||
let mockSocket;
|
||||
|
||||
beforeEach(() => {
|
||||
// Reset mocks before each test.
|
||||
mockResolveSrv.mockClear();
|
||||
// Simulate no SRV record found by default.
|
||||
mockResolveSrv.mockResolvedValue([]);
|
||||
|
||||
const mockHandlers = {};
|
||||
mockSocket = {
|
||||
write: vi.fn(),
|
||||
// Make `destroy` emit 'error' if an error is passed.
|
||||
destroy: vi.fn((err) => {
|
||||
if (err) {
|
||||
mockSocket.emit("error", err);
|
||||
}
|
||||
}),
|
||||
setNoDelay: vi.fn(),
|
||||
on: vi.fn((event, handler) => (mockHandlers[event] = handler)),
|
||||
emit: vi.fn((event, ...args) => mockHandlers[event]?.(...args)),
|
||||
};
|
||||
net.createConnection.mockReturnValue(mockSocket);
|
||||
vi.useFakeTimers();
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
vi.restoreAllMocks();
|
||||
vi.useRealTimers();
|
||||
});
|
||||
|
||||
it("should ping a server and handle a chunked response", async () => {
|
||||
const host = "mc.hypixel.net";
|
||||
const options = { port: 25565 };
|
||||
const pingPromise = pingJava(host, options);
|
||||
|
||||
// Allow the async SRV lookup to complete
|
||||
await vi.runAllTicks();
|
||||
|
||||
expect(net.createConnection).toHaveBeenCalledWith({
|
||||
host: host,
|
||||
port: options.port,
|
||||
});
|
||||
|
||||
expect(net.createConnection).toHaveBeenCalledWith({
|
||||
host,
|
||||
port: options.port,
|
||||
});
|
||||
|
||||
mockSocket.emit("connect");
|
||||
expect(mockSocket.write).toHaveBeenCalledTimes(2);
|
||||
|
||||
const mockResponse = {
|
||||
version: { name: "1.21", protocol: 765 },
|
||||
players: { max: 20, online: 5, sample: [] },
|
||||
description: "A Minecraft Server",
|
||||
};
|
||||
|
||||
const fullPacket = createMockJavaResponse(mockResponse);
|
||||
const chunk1 = fullPacket.subarray(0, 10);
|
||||
const chunk2 = fullPacket.subarray(10);
|
||||
|
||||
// Simulate receiving data in chunks
|
||||
mockSocket.emit("data", chunk1);
|
||||
mockSocket.emit("data", chunk2);
|
||||
|
||||
const result = await pingPromise;
|
||||
expect(result).toEqual(mockResponse);
|
||||
});
|
||||
|
||||
describe("errors", () => {
|
||||
it("should throw an error if host is not provided", async () => {
|
||||
await expect(pingJava(null)).rejects.toThrow("Host argument is required");
|
||||
});
|
||||
|
||||
it("should reject on socket timeout", async () => {
|
||||
const pingPromise = pingJava("localhost", { timeout: 1000 });
|
||||
await vi.runAllTicks();
|
||||
mockSocket.emit("connect");
|
||||
vi.advanceTimersByTime(1000);
|
||||
await expect(pingPromise).rejects.toThrow("Socket timeout");
|
||||
});
|
||||
|
||||
it("should reject on connection error", async () => {
|
||||
const pingPromise = pingJava("localhost");
|
||||
await vi.runAllTicks();
|
||||
mockSocket.emit("error", new Error("ECONNREFUSED"));
|
||||
await expect(pingPromise).rejects.toThrow("ECONNREFUSED");
|
||||
});
|
||||
|
||||
it("should reject if the socket closes prematurely without a response", async () => {
|
||||
const pingPromise = pingJava("localhost");
|
||||
|
||||
// Allow the initial async operations to complete
|
||||
await vi.runAllTicks();
|
||||
|
||||
// Simulate the server accepting the connection and then immediately closing it
|
||||
mockSocket.emit("connect");
|
||||
mockSocket.emit("close");
|
||||
|
||||
// The promise should reject with our specific 'close' handler message
|
||||
await expect(pingPromise).rejects.toThrow(
|
||||
"Socket closed unexpectedly without a response."
|
||||
);
|
||||
});
|
||||
|
||||
it("should only reject once, even if multiple errors occur", async () => {
|
||||
const pingPromise = pingJava("localhost");
|
||||
await vi.runAllTicks();
|
||||
mockSocket.emit("error", new Error("First error"));
|
||||
mockSocket.emit("error", new Error("Second error")); // Should be ignored
|
||||
await expect(pingPromise).rejects.toThrow("First error");
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
/**
|
||||
* Creates a mock Java status response packet according to the protocol.
|
||||
* Structure: [Overall Length] [Packet ID] [JSON Length] [JSON String]
|
||||
* @param {object} response The JSON response object
|
||||
* @returns {Buffer}
|
||||
*/
|
||||
function createMockJavaResponse(response) {
|
||||
const jsonString = JSON.stringify(response);
|
||||
const jsonBuffer = varint.encodeString(jsonString);
|
||||
const jsonLength = varint.encodeVarInt(jsonBuffer.length);
|
||||
const packetId = varint.encodeVarInt(0x00);
|
||||
const payloadParts = [packetId, jsonLength, jsonBuffer];
|
||||
return varint.concatPackets(payloadParts);
|
||||
}
|
61
test/varint.test.js
Normal file
61
test/varint.test.js
Normal file
@ -0,0 +1,61 @@
|
||||
import { describe, it, expect } from "vitest";
|
||||
import * as varint from "../lib/varint.js";
|
||||
|
||||
describe("varint.js", () => {
|
||||
it("should encode and decode integers symmetrically (round-trip)", () => {
|
||||
const testValues = [
|
||||
0,
|
||||
1,
|
||||
127, // Max 1-byte
|
||||
128, // Min 2-byte
|
||||
255,
|
||||
16383, // Max 2-byte
|
||||
16384, // Min 3-byte
|
||||
2147483647, // Max signed 32-bit int
|
||||
-1, // Critical edge case (encodes as max unsigned int)
|
||||
];
|
||||
|
||||
testValues.forEach((value) => {
|
||||
const encoded = varint.encodeVarInt(value);
|
||||
const { value: decoded } = varint.decodeVarInt(encoded, 0);
|
||||
expect(decoded, `Value ${value} failed round-trip`).toBe(value);
|
||||
});
|
||||
});
|
||||
|
||||
it("should decode an integer from a non-zero offset", () => {
|
||||
// [255 (invalid varint), 128 (valid varint), 127 (valid varint)]
|
||||
const buffer = Buffer.from([0xff, 0x80, 0x01, 0x7f]);
|
||||
const { value: decoded } = varint.decodeVarInt(buffer, 1);
|
||||
expect(decoded).toBe(128);
|
||||
});
|
||||
|
||||
it("should throw an error for a malformed varint that is too long", () => {
|
||||
const invalidBuffer = Buffer.from([0x80, 0x80, 0x80, 0x80, 0x80, 0x80]);
|
||||
expect(() => varint.decodeVarInt(invalidBuffer, 0)).toThrow(
|
||||
"VarInt is too big or malformed"
|
||||
);
|
||||
});
|
||||
|
||||
it("should encode 16-bit unsigned shorts in big-endian format", () => {
|
||||
expect(varint.encodeUShort(0)).toEqual(Buffer.from([0x00, 0x00]));
|
||||
expect(varint.encodeUShort(256)).toEqual(Buffer.from([0x01, 0x00]));
|
||||
expect(varint.encodeUShort(65535)).toEqual(Buffer.from([0xff, 0xff]));
|
||||
});
|
||||
|
||||
it("should correctly assemble a Minecraft packet with a length prefix", () => {
|
||||
const payloadParts = [
|
||||
varint.encodeVarInt(0), // protocol
|
||||
varint.encodeString("mc.example.com"), // host
|
||||
varint.encodeUShort(25565), // port
|
||||
];
|
||||
const payload = Buffer.concat(payloadParts);
|
||||
const finalPacket = varint.concatPackets(payloadParts);
|
||||
const { value: decodedPacketLength, bytesRead } = varint.decodeVarInt(
|
||||
finalPacket,
|
||||
0
|
||||
);
|
||||
expect(decodedPacketLength).toBe(payload.length);
|
||||
const decodedPayload = finalPacket.subarray(bytesRead);
|
||||
expect(decodedPayload).toEqual(payload);
|
||||
});
|
||||
});
|
10
tsconfig.json
Normal file
10
tsconfig.json
Normal file
@ -0,0 +1,10 @@
|
||||
{
|
||||
"include": ["lib/**/*.js", "index.js"],
|
||||
"compilerOptions": {
|
||||
"allowJs": true,
|
||||
"declaration": true,
|
||||
"emitDeclarationOnly": true,
|
||||
"outDir": "types",
|
||||
"removeComments": false
|
||||
}
|
||||
}
|
172
types/lib/bedrock.d.ts
vendored
172
types/lib/bedrock.d.ts
vendored
@ -1,49 +1,131 @@
|
||||
/**
|
||||
* @param port The server port.
|
||||
* @param timeout The read/write socket timeout.
|
||||
* Asynchronously pings a Minecraft Bedrock server.
|
||||
* @param {string} host - The IP address or hostname of the server.
|
||||
* @param {BedrockPingOptions} [options={}] - Optional configuration.
|
||||
* @returns {Promise<BedrockPingResponse>} A promise that resolves with the server's parsed MOTD.
|
||||
*/
|
||||
export function pingBedrock(host: string, options?: BedrockPingOptions): Promise<BedrockPingResponse>;
|
||||
/**
|
||||
* Representation of raw, semicolon-delimited MOTD string.
|
||||
* This struct directly mirrors the fields and order from the server response.
|
||||
* See [`Unconnected Pong Documentation`](https://minecraft.wiki/w/RakNet#Unconnected_Pong) for more details.
|
||||
*/
|
||||
export type BedrockMotd = {
|
||||
/**
|
||||
* - The edition of the server (MCPE or MCEE).
|
||||
*/
|
||||
edition: string;
|
||||
/**
|
||||
* - The primary name of the server (first line of MOTD).
|
||||
*/
|
||||
export type PingOptions = {
|
||||
port: number,
|
||||
timeout: number;
|
||||
};
|
||||
|
||||
export type BedrockPingResponse = {
|
||||
version: {
|
||||
name: string;
|
||||
protocol: string;
|
||||
};
|
||||
players: {
|
||||
max: string;
|
||||
online: string;
|
||||
};
|
||||
description: string;
|
||||
gamemode: string;
|
||||
};
|
||||
|
||||
/**
|
||||
* Asynchronously ping Minecraft Bedrock server.
|
||||
*
|
||||
* The optional `options` argument can be an object with a `ping` (default is `19132`) or/and `timeout` (default is `5000`) property.
|
||||
*
|
||||
* @param host The Bedrock server address.
|
||||
*
|
||||
* ```js
|
||||
* import { pingBedrock } from '@minescope/mineping';
|
||||
*
|
||||
* const data = await pingBedrock('mco.mineplex.com');
|
||||
* console.log(data);
|
||||
* ```
|
||||
*
|
||||
* The resulting output will resemble:
|
||||
* ```console
|
||||
* {
|
||||
* version: { name: 'Mineplex', protocol: '475' },
|
||||
* players: { max: '5207', online: '5206' },
|
||||
* description: ' New Costumes',
|
||||
* gamemode: 'Survival'
|
||||
* }
|
||||
* ```
|
||||
* @see [source](https://github.com/minescope/mineping/blob/24a48802300f988d3ae520edbeb4f3e12820dcc9/lib/java.js#L117)
|
||||
/**
|
||||
* - The protocol version.
|
||||
*/
|
||||
export function pingBedrock(host: string, options?: PingOptions): Promise<BedrockPingResponse>;
|
||||
|
||||
protocol: number;
|
||||
/**
|
||||
* - The game version (e.g., "1.21.2").
|
||||
*/
|
||||
version: string;
|
||||
/**
|
||||
* - The current number of players online.
|
||||
*/
|
||||
playerCount: number;
|
||||
/**
|
||||
* - The maximum number of players allowed.
|
||||
*/
|
||||
playerMax: number;
|
||||
/**
|
||||
* - The server's GUID.
|
||||
*/
|
||||
serverGuid: bigint;
|
||||
/**
|
||||
* - The secondary name of the server (second line of MOTD).
|
||||
*/
|
||||
subName: string;
|
||||
/**
|
||||
* - The default gamemode (e.g., "Survival").
|
||||
*/
|
||||
gamemode: string;
|
||||
/**
|
||||
* - Whether the server is Nintendo limited.
|
||||
*/
|
||||
nintendoLimited?: boolean;
|
||||
/**
|
||||
* - The server's IPv4 port, if provided.
|
||||
*/
|
||||
port?: number;
|
||||
/**
|
||||
* - The server's IPv6 port, if provided.
|
||||
*/
|
||||
ipv6Port?: number;
|
||||
/**
|
||||
* - Whether the server is in editor mode, if provided. See [Minecraft Editor Mode Documentation](https://learn.microsoft.com/en-us/minecraft/creator/documents/bedrockeditor/editoroverview?view=minecraft-bedrock-stable) for more details.
|
||||
*/
|
||||
editorMode?: boolean;
|
||||
};
|
||||
/**
|
||||
* Represents the structured and user-friendly response from a server ping.
|
||||
* This is the public-facing object that users of the library will receive.
|
||||
*/
|
||||
export type BedrockPingResponse = {
|
||||
/**
|
||||
* - The edition of the server (MCPE or MCEE).
|
||||
*/
|
||||
edition: string;
|
||||
/**
|
||||
* - The primary name of the server (first line of MOTD).
|
||||
*/
|
||||
name: string;
|
||||
/**
|
||||
* - The name of the world or level being hosted.
|
||||
*/
|
||||
levelName: string;
|
||||
/**
|
||||
* - The default gamemode of the server.
|
||||
*/
|
||||
gamemode: string;
|
||||
/**
|
||||
* - Game and protocol versions.
|
||||
*/
|
||||
version: {
|
||||
protocol: number;
|
||||
minecraft: string;
|
||||
};
|
||||
/**
|
||||
* - Current and maximum player counts.
|
||||
*/
|
||||
players: {
|
||||
online: number;
|
||||
max: number;
|
||||
};
|
||||
/**
|
||||
* - Announced IPv4 and IPv6 ports.
|
||||
*/
|
||||
port: {
|
||||
v4?: number;
|
||||
v6?: number;
|
||||
};
|
||||
/**
|
||||
* - The server's unique 64-bit GUID.
|
||||
*/
|
||||
guid: bigint;
|
||||
/**
|
||||
* - True if the server restricts Nintendo Switch players.
|
||||
*/
|
||||
isNintendoLimited?: boolean;
|
||||
/**
|
||||
* - True if the server is in editor mode. See [Minecraft Editor Mode Documentation](https://learn.microsoft.com/en-us/minecraft/creator/documents/bedrockeditor/editoroverview?view=minecraft-bedrock-stable) for more details.
|
||||
*/
|
||||
isEditorModeEnabled?: boolean;
|
||||
};
|
||||
export type BedrockPingOptions = {
|
||||
/**
|
||||
* - The server port to ping.
|
||||
*/
|
||||
port?: number;
|
||||
/**
|
||||
* - The timeout in milliseconds for the request.
|
||||
*/
|
||||
timeout?: number;
|
||||
};
|
||||
|
108
types/lib/java.d.ts
vendored
108
types/lib/java.d.ts
vendored
@ -1,71 +1,63 @@
|
||||
import { PingOptions } from "./bedrock";
|
||||
|
||||
/**
|
||||
* JSON format chat component used for description field.
|
||||
* @see https://wiki.vg/Chat
|
||||
* Asynchronously Pings a Minecraft Java Edition server.
|
||||
* This function performs an SRV lookup and then attempts to connect and retrieve the server status.
|
||||
* @param {string} host - The server address to ping.
|
||||
* @param {JavaPingOptions} [options={}] - Optional configuration.
|
||||
* @returns {Promise<JavaPingResponse>} A promise that resolves with the server's status.
|
||||
*/
|
||||
export type ChatComponent = {
|
||||
text: string;
|
||||
bold?: boolean;
|
||||
italic?: boolean;
|
||||
underlined?: boolean;
|
||||
strikethrough?: boolean;
|
||||
obfuscated?: boolean;
|
||||
color?: string;
|
||||
extra?: ChatComponent[];
|
||||
};
|
||||
|
||||
export type SampleProp = {
|
||||
name: string,
|
||||
id: string;
|
||||
};
|
||||
|
||||
export function pingJava(host: string, options?: JavaPingOptions): Promise<JavaPingResponse>;
|
||||
/**
|
||||
* `JSON Response` field of Response packet.
|
||||
* @see https://wiki.vg/Server_List_Ping#Response
|
||||
* Represents the structured and user-friendly response from a server ping.
|
||||
* The fields and their optionality are based on the protocol documentation.
|
||||
* See [Status Response Documentation](https://minecraft.wiki/w/Java_Edition_protocol/Server_List_Ping#Status_Response) for more details.
|
||||
*/
|
||||
export type JavaPingResponse = {
|
||||
/**
|
||||
* - Contains the server's version name and protocol number.
|
||||
*/
|
||||
version: {
|
||||
name: string;
|
||||
protocol: number;
|
||||
};
|
||||
players: {
|
||||
/**
|
||||
* - Player count and a sample of online players.
|
||||
*/
|
||||
players?: {
|
||||
max: number;
|
||||
online: number;
|
||||
sample?: SampleProp[];
|
||||
sample?: Array<{
|
||||
name: string;
|
||||
id: string;
|
||||
}>;
|
||||
};
|
||||
description: string | ChatComponent;
|
||||
favicon?: string;
|
||||
enforcesSecureChat?: boolean;
|
||||
previewsChat?: boolean;
|
||||
};
|
||||
|
||||
/**
|
||||
* Asynchronously ping Minecraft Java server.
|
||||
*
|
||||
* The optional `options` argument can be an object with a `ping` (default is `25565`) or/and `timeout` (default is `5000`) property.
|
||||
*
|
||||
* @param host The Java server address.
|
||||
* @param options The configuration for pinging Minecraft Java server.
|
||||
*
|
||||
* ```js
|
||||
* import { pingJava } from '@minescope/mineping';
|
||||
*
|
||||
* const data = await pingJava('mc.hypixel.net');
|
||||
* console.log(data);
|
||||
* ```
|
||||
*
|
||||
* The resulting output will resemble:
|
||||
* ```console
|
||||
* {
|
||||
* version: { name: 'Requires MC 1.8 / 1.18', protocol: 47 },
|
||||
* players: { max: 200000, online: 67336, sample: [] },
|
||||
* description: ' §f☃ §aHypixel Network §eTRIPLE COINS & EXP §f☃\n' +
|
||||
* ' §6✰ §f§lHOLIDAY SALE §c§lUP TO 85% OFF §6✰',
|
||||
* favicon: 'data:image/png;base64,iVBORw0KGg...
|
||||
}
|
||||
* ```
|
||||
* @see [source](https://github.com/minescope/mineping/blob/8c84925ef7f5c420a7ef52740cba027491e82934/lib/bedrock.js#L158)
|
||||
/**
|
||||
* - The server's Message of the Day (MOTD).
|
||||
*/
|
||||
export function pingJava(host: string, options?: PingOptions): Promise<JavaPingResponse>;
|
||||
|
||||
description?: object | string;
|
||||
/**
|
||||
* - A Base64-encoded 64x64 PNG image data URI.
|
||||
*/
|
||||
favicon?: string;
|
||||
/**
|
||||
* - True if the server requires clients to have a Mojang-signed public key.
|
||||
*/
|
||||
enforcesSecureChat?: boolean;
|
||||
/**
|
||||
* - True if a mod is installed to disable chat reporting.
|
||||
*/
|
||||
preventsChatReports?: boolean;
|
||||
};
|
||||
export type JavaPingOptions = {
|
||||
/**
|
||||
* - The fallback port if an SRV record is not found.
|
||||
*/
|
||||
port?: number;
|
||||
/**
|
||||
* - The connection timeout in milliseconds.
|
||||
*/
|
||||
timeout?: number;
|
||||
/**
|
||||
* - The protocol version to use in the handshake. `-1` is for auto-detection.
|
||||
*/
|
||||
protocolVersion?: number;
|
||||
};
|
||||
|
57
types/lib/varint.d.ts
vendored
57
types/lib/varint.d.ts
vendored
@ -1,10 +1,49 @@
|
||||
export default varint;
|
||||
declare namespace varint {
|
||||
function encodeInt(val: number): Buffer;
|
||||
function encodeString(val: string): Buffer;
|
||||
function encodeUShort(val: number): Buffer;
|
||||
function concat(chunks: Buffer[]): Buffer;
|
||||
function decodeInt(buffer: Buffer, offset: number): number;
|
||||
function decodeString(val: Buffer, offset?: number): string;
|
||||
function decodeLength(val: number): 5 | 7 | 8 | 1 | 2 | 3 | 4 | 6 | 9 | 10;
|
||||
/**
|
||||
* Encodes an integer into a VarInt buffer.
|
||||
* VarInts are never longer than 5 bytes for the Minecraft protocol.
|
||||
* @param {number} value The integer to encode
|
||||
* @returns {Buffer} The encoded VarInt as a buffer
|
||||
* @throws {VarIntError} if the value is too large to be encoded
|
||||
*/
|
||||
export function encodeVarInt(value: number): Buffer;
|
||||
/**
|
||||
* Encodes a string into a UTF-8 buffer.
|
||||
* @param {string} value The string to encode
|
||||
* @returns {Buffer}
|
||||
*/
|
||||
export function encodeString(value: string): Buffer;
|
||||
/**
|
||||
* Encodes an unsigned short (16-bit big-endian) into a 2-byte buffer.
|
||||
* @param {number} value The number to encode
|
||||
* @returns {Buffer}
|
||||
*/
|
||||
export function encodeUShort(value: number): Buffer;
|
||||
/**
|
||||
* Creates a Minecraft-style packet by concatenating chunks and prefixing the total length as a VarInt.
|
||||
* @param {Buffer[]} chunks An array of buffers to include in the packet payload
|
||||
* @returns {Buffer} The complete packet with its length prefix
|
||||
*/
|
||||
export function concatPackets(chunks: Buffer[]): Buffer;
|
||||
/**
|
||||
* Decodes a VarInt from a buffer.
|
||||
* Returns the decoded value and the number of bytes it consumed.
|
||||
* @param {Buffer} buffer The buffer to read from
|
||||
* @param {number} [offset=0] The starting offset in the buffer
|
||||
* @returns {{ value: number, bytesRead: number }}
|
||||
* @throws {VarIntError} if the buffer is too short or the VarInt is malformed
|
||||
*/
|
||||
export function decodeVarInt(buffer: Buffer, offset?: number): {
|
||||
value: number;
|
||||
bytesRead: number;
|
||||
};
|
||||
export const ERR_VARINT_BUFFER_UNDERFLOW: "VARINT_BUFFER_UNDERFLOW";
|
||||
export const ERR_VARINT_MALFORMED: "VARINT_MALFORMED";
|
||||
export const ERR_VARINT_ENCODE_TOO_LARGE: "VARINT_ENCODE_TOO_LARGE";
|
||||
export class VarIntError extends Error {
|
||||
/**
|
||||
* @param {string} message The error message.
|
||||
* @param {string} code The error code.
|
||||
*/
|
||||
constructor(message: string, code: string);
|
||||
code: string;
|
||||
}
|
||||
|
Reference in New Issue
Block a user